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Partial Reinforcement in Game Biofeedback for Relaxation Training
11 references·4 citing·41 second hop
Partial Reinforcement in Game Biofeedback for Relaxation Training (2018)Partial Reinforcement in Game Biofeedback…ChillFish (2016)ChillFishChill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game (2014)Chill-Out: Relaxation Trainin…Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers (2012)Using Biofeedback while Immer…A randomized controlled trial of a self-guided, multimedia, stress management and resilience training program (2012)A randomized controlled trial…Games and Recovery (2009)Games and RecoveryValidation of a Short Stress State Questionnaire (2004)Validation of a Short Stress …Making decisions under stress: Implications for individual and team training. (1998)Making decisions under stress…The principles of learning and behavior (1982)The principles of learning an…Schedules of reinforcement. (1957)Schedules of reinforcement.Science and Human Behavior. (1954)Science and Human Behavior.Science and Human Behavior (1953)Science and Human BehaviorEvaluating the Role of Breathing Guidance on Game-Based Interventions for Relaxation Training (2021)Evaluating the Role of Breath…"Let's Get Physiological, Physiological!" (2020)"Let's Get Physiological, Phy…Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review (2019)Practicing emotion-regulation…Adapting Software with Affective Computing: A Systematic Review (2019)Adapting Software with Affect…Stress, appraisal, and coping (1985)Self-Efficacy: The Exercise of Control (1999)Effectance and Control as Determinants of Video Game Enjoyment (2007)The social side of gaming: How playing online computer games creates online and offline social support (2011)Stress: Appraisal and Coping (2013)Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being (2021)Experimental Design: Procedures for the Behavioral Sciences (2013)Biofeedback for Everyday Stress Management: A Systematic Review (2018)Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Brief structured respiration practices enhance mood and reduce physiological arousal (2023)The trilogy of mind: Cognition, affection, and conation (1980)Personality Psychology in Europe (1997)Fundamental dimensions of subjective state in performance settings: Task engagement, distress, and worry. (2002)Short Stress State Questionnaire (2014)Driver Vigilance in Automated Vehicles: Hazard Detection Failures Are a Matter of Time (2018)Functional Connectivity Analysis of Mental Fatigue Reveals Different Network Topological Alterations Between Driving and Vigilance Tasks (2018)A Global Measure of Perceived Stress (1983)The mini international neuropsychiatric interview (1998)The Mini-International Neuropsychiatric Interview (M.I.N.I.): the development and validation of a structured diagnostic psychiatric interview for DSM-IV and ICD-10 (1998)A randomised controlled trial of a brief online mindfulness-based intervention (2013)The Efficacy of Resiliency Training Programs: A Systematic Review and Meta-Analysis of Randomized Trials (2014)Can resilience be developed at work? A meta‐analytic review of resilience‐building programme effectiveness (2015)Rules of Play: Game Design Fundamentals (2003)Sleep in Children With Attention-Deficit/Hyperactivity Disorder: Meta-Analysis of Subjective and Objective Studies (2009)Serious Game-based Intervention for Children with Developmental Disabilities (2019)Computer-assisted learning for improving ADHD individuals’ executive functions through gamified interventions: A review (2020)The Effects of Video Games in Memory and Attention (2020)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)SOCIAL LEARNING IN ANIMALS: CATEGORIES AND MECHANISMS (1994)Biology and the Future of Psychoanalysis: A New Intellectual Framework for Psychiatry Revisited (1999)A modern learning theory perspective on the etiology of panic disorder. (2001)Disaster Dynamics: Understanding the Role of Quantity in Organizational Collapse (2002)The impact of cross-training on team effectiveness. (2002)Work Groups and Teams in Organizations (2012)ON THE LAW OF EFFECT 1 (1970)Effects of externally mediated rewards on intrinsic motivation. (1971)AN IMPLICIT TECHNOLOGY OF GENERALIZATION 1 (1977)Self-Perception Theory (1972)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)
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References

  • 1953Science and Human Behavior8,944 cited
  • 1957Schedules of reinforcement.4,887 cited
  • 1954Science and Human Behavior.4,872 cited
  • 1982The principles of learning and behavior918 cited
  • 1998Making decisions under stress: Implications for individual and team training.558 cited
  • 2009Games and Recovery280 cited
  • 2004Validation of a Short Stress State Questionnaire195 cited
  • 2012A randomized controlled trial of a self-guided, multimedia, stress management and resilience training program152 cited
  • 2012Using Biofeedback while Immersed in a Stressful Videogame Increases the Effectiveness of Stress Management Skills in Soldiers140 cited
  • 2016ChillFish127 cited
  • 2014Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game57 cited

Cited by

  • 2019Adapting Software with Affective Computing: A Systematic Review76 cited
  • 2020"Let's Get Physiological, Physiological!"70 cited
  • 2019Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review58 cited
  • 2021Evaluating the Role of Breathing Guidance on Game-Based Interventions for Relaxation Training

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16 cited