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Effects of digital game-based learning on achievement, flow and overall cognitive load
16 references·9 citing·37 second hop
Effects of digital game-based learning on achievement, flow and overall cognitive load (2018)Effects of digital game-based learning on…The Cambridge Handbook of Multimedia Learning (2014)The Cambridge Handbook of Mul…Cognitive Theory of Multimedia Learning (2014)Cognitive Theory of Multimedi…What Forty Years of Research Says About the Impact of Technology on Learning (2011)What Forty Years of Research …Cognitive Load Theory (2011)Cognitive Load TheoryAcademic emotions. (2011)Academic emotions.Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load (2010)Element Interactivity and Int…Development and Distortion of Malaysian Public- Private Partnerships: Patronage, Privatised Profits and Pitfalls DOI: 10.1111/j.1467- 8500.2009.00655.x (2010)Development and Distortion of…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles (2005)Principles for Reducing Extra…Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates. (2005)Intrinsic and Extrinsic Motiv…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Cognitive Theory of Multimedia Learning (2005)Cognitive Theory of Multimedi…Visitors’ flow experience while browsing a Web site: its measurement, contributing factors and consequences (2003)Visitors’ flow experience whi…Cognitive Load Theory and Instructional Design: Recent Developments (2003)Cognitive Load Theory and Ins…Cognitive Load Measurement as a Means to Advance Cognitive Load Theory (2003)Cognitive Load Measurement as…Measurement of Cognitive Load in Instructional Research (1994)Measurement of Cognitive Load…The Impact of a Digital Game-Based AI Chatbot on Students’ Academic Performance, Higher-Order Thinking, and Behavioral Patterns in an Information Technology Curriculum (2024)The Impact of a Digital Game-…Interactive effects of scaffolding digital game-based learning and cognitive style on adult learners’ emotion, cognitive load and learning performance (2023)Interactive effects of scaffo…Self-Regulated Learning Strategies for Nursing Students: A Pilot Randomized Controlled Trial (2022)Self-Regulated Learning Strat…Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education (2022)Applying Game-Based Experient…RETRACTED: Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom (2021)RETRACTED: Capturing potentia…Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns (2021)Effects of a concept mapping-…Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach (2020)Facilitating decision-making …The effect of pedagogical GAME model on students' PISA scientific competencies (2019)The effect of pedagogical GAM…Learners’ Experience Towards E-Assessment Tools: A Comparative Study on Virtual Reality and Moodle Quiz (2019)Learners’ Experience Towards …The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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(2013)Digital Games, Design, and Learning (2015)Foundations of Game-Based Learning (2015)Digital Game-Based Learning (2020)Human Problem Solving (1972)Cognitive Load Theory and the Format of Instruction (1991)Cognitive load theory, learning difficulty, and instructional design (1994)Development of an instrument for measuring different types of cognitive load (2013)Multimedia Learning (2002)Instructional animation versus static pictures: A meta-analysis (2007)Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)Mental Representations: A Dual Coding Approach (1986)When Static Media Promote Active Learning: Annotated Illustrations Versus Narrated Animations in Multimedia Instruction. (2005)Revisiting the Conceptualization, Measurement, and Generation of Interest (2011)Emotional design in multimedia learning: Effects of shape and color on affect and learning (2013)Putting Education in “Educational” Apps (2015)Using multimedia for e‐learning (2017)Cognitive load theory and educational technology (2019)Uncertainty, Threat, and the Role of the Media in Promoting the Dehumanization of Immigrants and Refugees (2013)How do mindfulness-based cognitive therapy and mindfulness-based stress reduction improve mental health and wellbeing? A systematic review and meta-analysis of mediation studies (2015)The PERMA-Profiler: A brief multidimensional measure of flourishing (2016)Interactive Multimodal Learning Environments (2007)Focus on Formative Feedback (2008)
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References

  • 2010Development and Distortion of Malaysian Public- Private Partnerships: Patronage, Privatised Profits and Pitfalls DOI: 10.1111/j.1467- 8500.2009.00655.x16,129 cited
  • 2011Cognitive Load Theory4,841 cited
  • 2003Cognitive Load Theory and Instructional Design: Recent Developments3,025 cited
  • 2003Cognitive Load Measurement as a Means to Advance Cognitive Load Theory2,525 cited
  • 2010Element Interactivity and Intrinsic, Extraneous, and Germane Cognitive Load2,012 cited
  • 2014Cognitive Theory of Multimedia Learning1,973 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2005Cognitive Theory of Multimedia Learning1,598 cited
  • 2014The Cambridge Handbook of Multimedia Learning1,546 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2005Intrinsic and Extrinsic Motivational Orientations in the Classroom: Age Differences and Academic Correlates.1,298 cited
  • 2011What Forty Years of Research Says About the Impact of Technology on Learning1,025 cited
  • 1994Measurement of Cognitive Load in Instructional Research731 cited
  • 2003Visitors’ flow experience while browsing a Web site: its measurement, contributing factors and consequences595 cited

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  • 2011Academic emotions.487 cited
  • 2005Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles399 cited
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    • 2022Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education63 cited
    • 2019The effect of pedagogical GAME model on students' PISA scientific competencies59 cited
    • 2024The Impact of a Digital Game-Based AI Chatbot on Students’ Academic Performance, Higher-Order Thinking, and Behavioral Patterns in an Information Technology Curriculum59 cited
    • 2021RETRACTED: Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom46 cited
    • 2019Learners’ Experience Towards E-Assessment Tools: A Comparative Study on Virtual Reality and Moodle Quiz41 cited
    • 2022Self-Regulated Learning Strategies for Nursing Students: A Pilot Randomized Controlled Trial34 cited