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Visual behavior and self-efficacy of game playing: an eye movement analysis
16 references·2 citing·36 second hop
Visual behavior and self-efficacy of game playing: an eye movement analysis (2018)Visual behavior and self-efficacy of game…Visual behavior, flow and achievement in game-based learning (2016)Visual behavior, flow and ach…PRIOR KNOWLEDGE AND ONLINE INQUIRY-BASED SCIENCE READING: EVIDENCE FROM EYE TRACKING (2013)PRIOR KNOWLEDGE AND ONLINE IN…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Visual attention for solving multiple-choice science problem: An eye-tracking analysis (2011)Visual attention for solving …The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search (2009)The 35th Sir Frederick Bartle…Attention guidance in learning from a complex animation: Seeing is understanding? (2009)Attention guidance in learnin…A closer look at split visual attention in system- and self-paced instruction in multimedia learning (2009)A closer look at split visual…Effectance, self-efficacy, and the motivation to play video games (2006)Effectance, self-efficacy, an…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Eye movements in reading and information processing: 20 years of research. (1998)Eye movements in reading and …Observing Interaction (1997)Observing InteractionA power primer. (1992)A power primer.Book Review: Observing Interaction: An Introduction To Sequential Analysis (1988)Book Review: Observing Intera…A theory of reading: From eye fixations to comprehension. (1980)A theory of reading: From eye…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game (2023)In‐game performance: The role…Peningkatan Kepercayaan Diri Anak Usia Dini melalui Kegiatan Jurnal Pagi (2021)Peningkatan Kepercayaan Diri …Social participation among pre-school children. (1932)Observer Agreement and Reliabilities of Classroom Observational Measures (1978)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Digital Innovation Management: Reinventing Innovation Management Research in a Digital World (2017)Systematic review of research on artificial intelligence applications in higher education – where are the educators? (2019)Theoretical Models and Processes of Reading (1987)Parafoveal processing in reading (2011)Towards a universal model of reading (2012)Research Methods in Applied Linguistics (2021)What one intelligence test measures: A theoretical account of the processing in the Raven Progressive Matrices Test. (1990)Handbook of psycholinguistics. Ed. by Morton Ann Gernsbacher. New York: Academic Press, 1994, Pp. 1174. (1996)Moving beyond Kučera and Francis: A critical evaluation of current word frequency norms and the introduction of a new and improved word frequency measure for American English (2009)The statistical power of abnormal-social psychological research: A review. (1962)Handbook of clinical psychology (1965)Do studies of statistical power have an effect on the power of studies? (1989)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Cognitive, social, and physiological determinants of emotional state. (1962)Generalized expectancies for internal versus external control of reinforcement. (1966)Social Learning Theory. (1978)From Intentions to Actions: A Theory of Planned Behavior (1985)The theory of planned behavior (1991)Toward a theory of automatic information processing in reading (1974)Toward a model of text comprehension and production. (1978)Individual differences in working memory and reading (1980)Strategies of Discourse Comprehension (1985)The Emerging Field of Emotion Regulation: An Integrative Review (1998)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Cognitive Theory: An Agentic Perspective (2001)Gender and Computer Games: Exploring Females' Dislikes (2006)The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing (2009)Why do people watch others play video games? An empirical study on the motivations of Twitch users (2016)Emotion Regulation as a Scientific Construct: Methodological Challenges and Directions for Child Development Research (2004)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.61,192 cited
  • 1999Self-Efficacy: The Exercise of Control46,836 cited
  • 1992A power primer.44,746 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1998Eye movements in reading and information processing: 20 years of research.8,362 cited
  • 1980A theory of reading: From eye fixations to comprehension.4,385 cited
  • 2009The 35th Sir Frederick Bartlett Lecture: Eye movements and attention in reading, scene perception, and visual search2,890 cited
  • 1988Book Review: Observing Interaction: An Introduction To Sequential Analysis2,306 cited
  • 1997Observing Interaction1,441 cited
  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
  • 2011Visual attention for solving multiple-choice science problem: An eye-tracking analysis314 cited
  • 2009Attention guidance in learning from a complex animation: Seeing is understanding?307 cited
  • 2009A closer look at split visual attention in system- and self-paced instruction in multimedia learning255 cited
  • 2006Effectance, self-efficacy, and the motivation to play video games164 cited
  • 2016Visual behavior, flow and achievement in game-based learning

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136 cited
  • 2013PRIOR KNOWLEDGE AND ONLINE INQUIRY-BASED SCIENCE READING: EVIDENCE FROM EYE TRACKING68 cited
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    • 2021Peningkatan Kepercayaan Diri Anak Usia Dini melalui Kegiatan Jurnal Pagi43 cited
    • 2023In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game23 cited