SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Fanatisme dan Perilaku Agresif Verbal di Media Sosial pada Penggemar Idola K-Pop
5 references·5 citing·38 second hop
Fanatisme dan Perilaku Agresif Verbal di Media Sosial pada Penggemar Idola K-Pop (2018)Fanatisme dan Perilaku Agresif Verbal di …Penyusunan skala psikologi (2016)Penyusunan skala psikologiThe relationship of school-wide Positive Behavior Support to academic achievement in an urban middle school (2006)The relationship of school-wi…The Influence of Media Violence on Youth (2003)The Influence of Media Violen…Handbook of self and identity (2003)Handbook of self and identityThe Aggression Questionnaire. (1992)The Aggression Questionnaire.Kebijaksanaan (wisdom) dan fanatisme pada penggemar K-Pop (2022)Kebijaksanaan (wisdom) dan fa…K-Pop Marketing Tactics That Build Fanatical Behavior (2021)K-Pop Marketing Tactics That …FANATISME DAN PERILAKU KONSUMTIF PADA KOMUNITAS PENGGEMAR K-POP DI KARAWANG (2021)FANATISME DAN PERILAKU KONSUM…Quality of Life of Adolescent (Korean Pop fans) (2020)Quality of Life of Adolescent…Efek Ketergantungan Remaja K-Popers Terhadap Media Sosial di Kota Palu (2019)Efek Ketergantungan Remaja K-…The NIMH Diagnostic Interview Schedule for Children Version 2.3 (DISC-2.3): Description, Acceptability, Prevalence Rates, and Performance in the MECA Study (1996)Serious and Violent Juvenile Offenders: Risk Factors and Successful Interventions (1999)Relationships among school climate domains and school satisfaction (2010)A Response to Intervention Model to Promote School Attendance and Decrease School Absenteeism (2013)Education and Treatment of Children (2014)Relationship Between School-Wide Positive Behavior Interventions and Supports and Academic, Attendance, and Behavior Outcomes in High Schools (2015)A Handbook of Child Psychology (1932)The Handbook of Social Psychology (1969)Social Learning Theory. (1978)An update on the effects of playing violent video games (2003)The effect of video game violence on physiological desensitization to real-life violence (2006)The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)Theories of Human Communication (1978)Komunikasi massa : suatu pengantar (2007)Metode penelitian : kuantitatif, kualitatif & penelitian gabungan (2019)The World Health Organization quality of life assessment (WHOQOL): Development and general psychometric properties (1998)Conceptualization and measurement of celebrity worship (2002)Parental Support and Mental Health Among Transgender Adolescents (2013)Metode Penelitian Kuantitatif: dilengkapi perbandingan perhitungan manual & SPSS (2015)Manajemen pemasaran : analisis perilaku konsumen (2016)Metode Penelitian Psikologi (2017)Menejemen Pemasaran Modern (1990)Exploring Consumer Fanaticism: Extraordinary Devotion in the Consumption Context (2008)“Sasaengpaen” or K-pop Fan? Singapore Youths, Authentic Identities, and Asian Media Fandom (2015)Influence of Digital Media Advertisements of KPOP Industry on Selected Young Adults in Manila, Philippines (2022)Harmony in diversity: unraveling the global impact of K-Pop through social media and fandom dynamics (2025)Wisdom as Expert Knowledge System: A Critical Review of a Contemporary Operationalization of an Ancient Concept (2004)What is Wisdom? Cross-Cultural and Cross-Disciplinary Syntheses (2015)Wisdom and Hard Times: The Ameliorating Effect of Wisdom on the Negative Association Between Adverse Life Events and Well-Being (2016)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Cues to deception. (2003)Self‐determination theory and work motivation (2005)Hubungan antara Sikap, Kemandirian Belajar, dan Gaya Belajar dengan Hasil Belajar Kognitif Siswa (2015)Pengembangan penilaian proyek pembelajaran IPA berbasis discovery learning untuk mengukur keterampilan pemecahan masalah (2017)Adaptation of Individual Work Performance Questionnaire (IWPQ) into Bahasa Indonesia (2018)Individual differences in uses of humor and their relation to psychological well-being: Development of the Humor Styles Questionnaire (2003)Sex Differences in Aggression in Real-World Settings: A Meta-Analytic Review (2004)Development and Validation of a Game Addiction Scale for Adolescents (2009)
this work references cited by second hop

References

  • 1992The Aggression Questionnaire.4,693 cited
  • 2003Handbook of self and identity2,007 cited
  • 2016Penyusunan skala psikologi1,534 cited
  • 2003The Influence of Media Violence on Youth966 cited
  • 2006The relationship of school-wide Positive Behavior Support to academic achievement in an urban middle school350 cited

Cited by

  • 2021K-Pop Marketing Tactics That Build Fanatical Behavior15 cited
  • 2021FANATISME DAN PERILAKU KONSUMTIF PADA KOMUNITAS PENGGEMAR K-POP DI KARAWANG9 cited
  • 2019Efek Ketergantungan Remaja K-Popers Terhadap Media Sosial di Kota Palu9 cited
  • 2022Kebijaksanaan (wisdom) dan fanatisme pada penggemar K-Pop6 cited
  • 2020Quality of Life of Adolescent (Korean Pop fans)6 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work