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Challenge Game to Death-Blue Whale. The era of intelligence and smartness has sometimes paved the way to success and sometimes to a tremendous set back or we can say downfall. But game's leading to death are a mischievous act rather we should say a sin. Those who fall into this often lose their life. Many cases of children especially teens have been into news and evidently correct that they were into the bold game of death and finally played with their lives. A fuzzy QFD pattern is being formulated here with the linguistic approach to interpret the basic causes why are our children getting up into these unwanted circumstances and becoming prey of it. This approach uses QFD as a transforming device to link factors with brain strategy and some interpretation to the final cause is formulated. A linguistic data has been taken after a survey from different people and units some belonging to academics, some to media, some to parents and some to children and local people and the HOQ (house of quality) is developed. The paper outlines the major parameters and their rankings as observed from the survey and linguistic data.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.