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BlindSense: An Accessibility-inclusive Universal User Interface for Blind People
13 references·13 citing·48 second hop
BlindSense: An Accessibility-inclusive Universal User Interface for Blind People (2018)BlindSense: An Accessibility-inclusive Un…Mobile device accessibility for the visually impaired: problems mapping and recommendations (2017)Mobile device accessibility f…Accessible Touchscreen Technology for People with Visual Impairments (2017)Accessible Touchscreen Techno…Does Screen Size Matter for Smartphones? Utilitarian and Hedonic Effects of Screen Size on Smartphone Adoption (2014)Does Screen Size Matter for S…Accessible smartphones for blind users: A case study for a wayfinding system (2014)Accessible smartphones for bl…Visual challenges in the everyday lives of blind people (2013)Visual challenges in the ever…A heuristic checklist for an accessible smartphone interface design (2013)A heuristic checklist for an …Freedom to roam (2009)Freedom to roamApplying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance? (2008)Applying Web Usability Criter…WebinSitu (2007)WebinSituCharacterising user capabilities to support inclusive design evaluation (2007)Characterising user capabilit…Moving towards inclusive design guidelines for socially and ethically aware HCI (2005)Moving towards inclusive desi…Technology as experience (2004)Technology as experienceMood and judgment: The affect infusion model (AIM). (1995)Mood and judgment: The affect…Engineering support for adaptations in information graphics for disabled communities: A study with public space indoor maps (2025)Engineering support for adapt…Why Are Other Teachers More Inclusive in Online Learning Than Us? Exploring Challenges Faced by Teachers of Blind and Visually Impaired Students: A Literature Review (2024)Why Are Other Teachers More I…Developing a blind user mental model (BlUMM) for web browsing (2023)Developing a blind user menta…Comparison of accessibility and usability of digital libraries in mobile platforms: blind and visually impaired users’ assessment (2023)Comparison of accessibility a…An Exploratory Study on the Usability and Features of Indoor Navigation Apps for the Blind and Visually Impaired (2023)An Exploratory Study on the U…EVALUATION MODEL FOR LOW VISION USERS IN MOBILE APPLICATION (2021)EVALUATION MODEL FOR LOW VISI…Adaptive Auditory Feedback Mechanism of Visual Impaired (2021)Adaptive Auditory Feedback Me…A systematic literature review on the usability of mobile applications for visually impaired users (2021)A systematic literature revie…A mechanism for blind-friendly user interface adaptation of mobile apps: a case study for improving the user experience of the blind people (2021)A mechanism for blind-friendl…Interface Digital Twins: Rendering Physical Devices Accessible to People who are Blind (2020)Interface Digital Twins: Rend…A Digital Platform for Improving Accessibility in Physical User Interfaces (2020)A Digital Platform for Improv…Evaluating Smartphone Screen Divisions for Designing Blind-Friendly Touch-Based Interfaces (2019)Evaluating Smartphone Screen …TetraMail: a usable email client for blind people (2018)TetraMail: a usable email cli…Some observations on mental models (1983)The episodic buffer: a new component of working memory? (2000)User-centred multimodal reminders for assistive living (2011)History of Inclusive Design in the UK (2013)Engineering Psychology and Human Performance (2015)VizWiz (2010)Visually impaired users on an online social network (2014)Privacy Concerns and Behaviors of People with Visual Impairments (2015)How Blind People Interact with Visual Content on Social Networking Services (2016)User Interfaces For All—Concepts, Methods, and Tools (2001)Investigating touchscreen accessibility for people with visual impairments (2008)Ability-Based Design (2011)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Older adults’ use of mobile device: usability challenges while navigating various interfaces (2019)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)User Acceptance of Information Technology: Toward A Unified View1 (2003)Mobile Persuasion: Can Screen Size and Presentation Mode Make a Difference to Trust? (2015)News Attention in a Mobile Era (2018)Applying the technology acceptance model in a three-countries study of smartwatch adoption (2019)Web Content Accessibility Guidelines 1.0 W3C DRAFT Proposed Recommendation (1999)Bridging the gap (2003)Is your web page accessible? (2005)Usable guidelines for usable websites? An analysis of five e-government heuristics (2010)Web accessibility: Filtering redundant and irrelevant information improves website usability for blind users (2017)Blind-friendly user interfaces – a pilot study on improving the accessibility of touchscreen interfaces (2019)The Psychology of Interpersonal Relations. (1958)The case for motivated reasoning. (1990)ATTITUDES AND ATTITUDE CHANGE (1997)Attitude Change: Persuasion and Social Influence (2000)SERVICE WITH A SMILE: EMOTIONAL CONTAGION IN THE SERVICE ENCOUNTER. (2001)THE PSYCHOLOGY OF PERSONAL CONSTRUCTS (2010)Affective computing: challenges (2003)A Review of Contemporary Work on the Ethics of Ambient Assisted Living Technologies for People with Dementia (2014)Best Practices for Teaching Accessibility in University Classrooms (2016)Towards modern inclusive factories: A methodology for the development of smart adaptive human-machine interfaces (2017)Web content accessibility guidelines 1.0 (2001)WebAnywhere (2008)Web Content Accessibility Guidelines 2.0 (2009)Progress on Website Accessibility? (2013)Exploring the relationship between web accessibility and user experience (2016)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (2013)The Invisible Work of Accessibility (2015)A Typology of Technology‐Enhanced Tourism Experiences (2013)Understanding Customer Experience Throughout the Customer Journey (2016)Consumer and Object Experience in the Internet of Things: An Assemblage Theory Approach (2017)
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References

  • 1995Mood and judgment: The affect infusion model (AIM).3,469 cited
  • 2004Technology as experience1,013 cited
  • 2009Freedom to roam384 cited
  • 2013Visual challenges in the everyday lives of blind people236 cited
  • 2005Moving towards inclusive design guidelines for socially and ethically aware HCI203 cited
  • 2014Does Screen Size Matter for Smartphones? Utilitarian and Hedonic Effects of Screen Size on Smartphone Adoption172 cited
  • 2007WebinSitu153 cited
  • 2007Characterising user capabilities to support inclusive design evaluation113 cited
  • 2008Applying Web Usability Criteria for Vision-Impaired Users: Does It Really Improve Task Performance?97 cited
  • 2013A heuristic checklist for an accessible smartphone interface design88 cited
  • 2017Accessible Touchscreen Technology for People with Visual Impairments86 cited
  • 2014Accessible smartphones for blind users: A case study for a wayfinding system86 cited
  • 2017Mobile device accessibility for the visually impaired: problems mapping and recommendations73 cited

Cited by

  • 2021A systematic literature review on the usability of mobile applications for visually impaired users36 cited
  • 2021

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A mechanism for blind-friendly user interface adaptation of mobile apps: a case study for improving the user experience of the blind people
34 cited
  • 2018TetraMail: a usable email client for blind people23 cited
  • 2024Why Are Other Teachers More Inclusive in Online Learning Than Us? Exploring Challenges Faced by Teachers of Blind and Visually Impaired Students: A Literature Review14 cited
  • 2023Comparison of accessibility and usability of digital libraries in mobile platforms: blind and visually impaired users’ assessment12 cited
  • 2019Evaluating Smartphone Screen Divisions for Designing Blind-Friendly Touch-Based Interfaces12 cited
  • 2023An Exploratory Study on the Usability and Features of Indoor Navigation Apps for the Blind and Visually Impaired5 cited
  • 2021EVALUATION MODEL FOR LOW VISION USERS IN MOBILE APPLICATION3 cited
  • 2020Interface Digital Twins: Rendering Physical Devices Accessible to People who are Blind3 cited
  • 2023Developing a blind user mental model (BlUMM) for web browsing2 cited
  • 2020A Digital Platform for Improving Accessibility in Physical User Interfaces2 cited
  • 2025Engineering support for adaptations in information graphics for disabled communities: A study with public space indoor maps1 cited
  • 2021Adaptive Auditory Feedback Mechanism of Visual Impaired1 cited