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Designing Digital Goal Support Systems for Multimorbidity Self-Management
9 references·1 citing·46 second hop
Designing Digital Goal Support Systems for Multimorbidity Self-Management (2018)Designing Digital Goal Support Systems fo…Older Adults’ Attitudes to Self-Management of Health and Wellness through Smart Home Data (2015)Older Adults’ Attitudes to Se…Finding the Adaptive Sweet Spot (2015)Finding the Adaptive Sweet Sp…Optimizing engagement with I nternet‐based health behaviour change interventions: Comparison of self‐assessment with and without tailored feedback using a mixed methods approach (2013)Optimizing engagement with I …What Design Features Are Used in Effective e-Health Interventions? A Review Using Techniques from Critical Interpretive Synthesis (2012)What Design Features Are Used…Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Fish’n’Steps: Encouraging Phy…Acceptance and usability of a relational agent interface by urban older adults (2005)Acceptance and usability of a…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Augmenting K-Means Clustering With Qualitative Data to Discover the Engagement Patterns of Older Adults With Multimorbidity When Using Digital Health Technologies: Proof-of-Concept Trial (2024)Augmenting K-Means Clustering…Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1977Self-efficacy: Toward a unifying theory of behavioral change.35,363 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 2006Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game853 cited
  • 2012What Design Features Are Used in Effective e-Health Interventions? A Review Using Techniques from Critical Interpretive Synthesis290 cited
  • 2005Acceptance and usability of a relational agent interface by urban older adults142 cited
  • 2013Optimizing engagement with I nternet‐based health behaviour change interventions: Comparison of self‐assessment with and without tailored feedback using a mixed methods approach110 cited
  • 2015Finding the Adaptive Sweet Spot69 cited
  • 2015Older Adults’ Attitudes to Self-Management of Health and Wellness through Smart Home Data34 cited

Cited by

  • 2024Augmenting K-Means Clustering With Qualitative Data to Discover the Engagement Patterns of Older Adults With Multimorbidity When Using Digital Health Technologies: Proof-of-Concept Trial9 cited

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