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Acceptance and Use of Mobile Devices and Apps by Elderly People
16 references·2 citing·49 second hop
Acceptance and Use of Mobile Devices and Apps by Elderly People (2018)Acceptance and Use of Mobile Devices and …Older people and their attitude to the use of information and communication technologies – A review study with special focus on the Czech Republic (older people and their attitude to ICT) (2016)Older people and their attitu…Bridging the digital divide in older adults: a study from an initiative to inform older adults about new technologies (2015)Bridging the digital divide i…Support for e-Health Services Among Elderly Primary Care Patients (2013)Support for e-Health Services…Cognitive behavior therapy via the Internet: a systematic review of applications, clinical efficacy and cost–effectiveness (2012)Cognitive behavior therapy vi…Older adults: Are they ready to adopt health-related ICT? (2011)Older adults: Are they ready …Mobile applications in an aging society: Status and trends (2011)Mobile applications in an agi…Designing and evaluating digital games for frail elderly persons (2011)Designing and evaluating digi…Using smartphones to address the needs of persons with Alzheimer’s disease (2010)Using smartphones to address …Reassembling the social: An introduction to actor‐network‐theory (2008)Reassembling the social: An i…Actor Network Theory and Material Semiotics (2008)Actor Network Theory and Mate…Introducing human-centered research to game design (2006)Introducing human-centered re…Growing older: tourism and leisure behaviour of older adults (2006)Growing older: tourism and le…Technology and Aging (2005)Technology and AgingReassembling the Social (2005)Reassembling the SocialActor-Network Theory—The Market Test (1999)Actor-Network Theory—The Mark…Social Anthropology of Technology (1992)Social Anthropology of Techno…Active ageing with digital technology: seniors' usages and attitudes (2022)Active ageing with digital te…Sahayak: An Application for Social and Physical Well-Being for the Elderly (2020)Sahayak: An Application for S…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion (2015)Older people, assistive technologies, and the barriers to adoption: A systematic review (2016)From internet access to internet skills: digital inequality among older adults (2018)Using thematic analysis in psychology (2006)Fourth Generation Evaluation (2014)The Effect of Ageism on the Digital Divide Among Older Adults (2016)Older adults and mobile technology: Factors that enhance and inhibit utilization in the context of behavioral health (2017)Diffusion of Innovations 1 (2019)Older adults' perspectives of smart home technology: Are we developing the technology that older people want? (2020)The Quality of Life (1993)Personal Computing Acceptance Factors in Small Firms: A Structural Equation Model1 (1997)Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain (2012)Personal and other factors affecting acceptance of smartphone technology by older Chinese adults (2015)Effects of digital engagement on the quality of life of older people (2016)The Strength of Weak Ties (1973)Science in Action: How to Follow Scientists and Engineers through Society (1988)Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)Actor–Network Theory and methodology: Just what does it mean to say that nonhumans have agency? (2013)Ordering theories: Typologies and conceptual frameworks for sociotechnical change (2017)Assetization (2020)Central Problems in Social Theory (1979)Science in action : how to follow scientists and engineers through society (1987)Social agency and the dynamics of prehistoric technology (1994)Diffusing the internet in the arab world: the role of social norms and technological culturation (2003)The Lifeways of Hunter-Gatherers: The Foraging Spectrum (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)Delivering interventions for depression by using the internet: randomised controlled trial (2004)Lifetime Prevalence and Age-of-Onset Distributions of DSM-IV Disorders in the National Comorbidity Survey Replication (2005)Computer Therapy for the Anxiety and Depressive Disorders Is Effective, Acceptable and Practical Health Care: A Meta-Analysis (2010)Internet and Computer-Based Cognitive Behavioral Therapy for Anxiety and Depression in Youth: A Meta-Analysis of Randomized Controlled Outcome Trials (2015)Internet-Delivered Psychological Treatments (2015)Internet- and Mobile-Based Psychological Interventions: Applications, Efficacy, and Potential for Improving Mental Health (2018)Discipline and Punish: The Birth of the Prison. (1978)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Discipline and Punish: The Birth of the Prison. (1996)Why Study Problematizations? Making Politics Visible (2012)Assemblages and Actor‐networks: Rethinking Socio‐material Power, Politics and Space (2015)Social Construction of Communication Technology (2017)Seniors’ Travel Constraints and Their Coping Strategies (2013)The characteristics and motivational decisions of outdoor adventure tourists: a review and analysis (2014)Tourism experience and quality of life among elderly tourists (2014)10 Sociomateriality: Challenging the Separation of Technology, Work and Organization (2008)The Politics and Poetics of Infrastructure (2013)Sociomaterial Practices: Exploring Technology at Work (2007)THE LOGIC OF CONNECTIVE ACTION (2012)Institutions and axioms: an extension and update of service-dominant logic (2015)
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References

  • 2005Reassembling the Social16,760 cited
  • 2008Reassembling the social: An introduction to actor‐network‐theory7,617 cited
  • 2008Actor Network Theory and Material Semiotics1,927 cited
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  • 2011Older adults: Are they ready to adopt health-related ICT?586 cited
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  • 2011Designing and evaluating digital games for frail elderly persons133 cited
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  • 2010Using smartphones to address the needs of persons with Alzheimer’s disease65 cited
  • 2006Introducing human-centered research to game design60 cited

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  • 2016Older people and their attitude to the use of information and communication technologies – A review study with special focus on the Czech Republic (older people and their attitude to ICT)45 cited
  • Cited by

    • 2020Sahayak: An Application for Social and Physical Well-Being for the Elderly10 cited
    • 2022Active ageing with digital technology: seniors' usages and attitudes9 cited