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Revisiting Interactive Art from an Interaction Design Perspective
16 references·1 citing·42 second hop
Revisiting Interactive Art from an Interaction Design Perspective (2018)Revisiting Interactive Art from an Intera…Designing Biofeedback Artworks for Relaxation (2016)Designing Biofeedback Artwork…CRAFTED LOGIC Towards Hand-Crafting a Computer (2016)CRAFTED LOGIC Towards Hand-Cr…Co-design to Empower Cultural Heritage Professionals as Technology Designers (2015)Co-design to Empower Cultural…Socially engaged arts practice in HCI (2014)Socially engaged arts practic…Interactive Experience in the Digital Age: Evaluating New Art Practice (2014)Interactive Experience in the…Interactive Experience in the Digital Age (2014)Interactive Experience in the…Experience and Evaluation in the Collective Creation of a Public Digital Exhibition (2014)Experience and Evaluation in …Evaluation in Public Art: The Light Logic Exhibition (2014)Evaluation in Public Art: The…Embodiments, visualizations, and immersion with enactive affective systems (2014)Embodiments, visualizations, …Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces (2011)Enactive Systems and Enactive…ParticipArt: Exploring participation in interactive art installations (2010)ParticipArt: Exploring partic…From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings (2007)From the Disappearing Compute…Living laboratories for interactive art (2006)Living laboratories for inter…HCI and the arts (2003)HCI and the artsMeasuring emotion: The self-assessment manikin and the semantic differential (1994)Measuring emotion: The self-a…Responsive environments (1977)Responsive environmentsThe Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices (2019)The Interface between Interac…Plans and Situated Actions: The Problem of Human Machine Communication. (1989)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience (2009)Relational aesthetics (2011)Bodily experience and imagination (2012)Constructing and constraining participation in participatory arts and HCI (2014)Crafting participation: designing ecologies, configuring experience (2002)Games for Actors and Non-Actors (2005)Bodily Explorations in Space: Social Experience of a Multimodal Art Installation (2009)Interactive Performance as a Means of Civic Dialogue (2017)Manifesto for a digital bauhaus1 (1998)Projected realities (1999)Beyond Productivity: Information, Technology, Innovation, and Creativity (2013)Science vs. science: the complexities of interdisciplinary research (2013)Behind The Scenes at HCI's Turn to the Arts (2015)The Choreographer-Performer Continuum: A Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances (2024)Understanding Media: The Extensions of Man (1964)Phenomenology of Perception (1982)THE MIRROR-NEURON SYSTEM (2004)Enactive media – generalising from enactive cinema (2010)Embodying an Interactive AI for Dance Through Movement Ideation (2023)The nature and measurement of meaning. (1952)The Measurement of Meaning (1957)A circumplex model of affect. (1980)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild (2017)The Ryerson Audio-Visual Database of Emotional Speech and Song (RAVDESS): A dynamic, multimodal set of facial and vocal expressions in North American English (2018)Biofeedback and the Arts: Results of Early Experiments (1977)Virtual Art: From Illusion to Immersion (2003)Virtual art: From illusion to immersion (2004)"VIDEOPLACE": A Report from the ARTIFICIAL REALITY Laboratory (1985)A Test of Character: Regulating Place-identity in Inner-city Melbourne (2009)Human Sustainable Urbanism: In Pursuit of Ecological and Social-Cultural Sustainability (2012)Crafting Stories: Smart and Electronic Textile Craftsmanship for Interactive Books (2021)The Electronicists (2022)Crafting Interactive Circuits on Glazed Ceramic Ware (2023)Cultivating the Uncanny: The Telegarden and Other Oddities (2016)Biometric Mirror (2019)Live Dance Performance Investigating the Feminine Cyborg Metaphor with a Motion-activated Wearable Robot (2020)Evaluation and Experience in Art (2014)Human Computer Interaction, Art and Experience (2014)Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches (2022)
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References

  • 1994Measuring emotion: The self-assessment manikin and the semantic differential9,531 cited
  • 1977Responsive environments162 cited
  • 2011Enactive Systems and Enactive Media: Embodied Human-Machine Coupling beyond Interfaces92 cited
  • 2014Interactive Experience in the Digital Age58 cited
  • 2016Designing Biofeedback Artworks for Relaxation57 cited
  • 2006Living laboratories for interactive art57 cited
  • 2016CRAFTED LOGIC Towards Hand-Crafting a Computer49 cited
  • 2014Interactive Experience in the Digital Age: Evaluating New Art Practice36 cited
  • 2010ParticipArt: Exploring participation in interactive art installations30 cited
  • 2003HCI and the arts29 cited
  • 2007From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings21 cited
  • 2014Socially engaged arts practice in HCI21 cited
  • 2014Embodiments, visualizations, and immersion with enactive affective systems15 cited
  • 2015Co-design to Empower Cultural Heritage Professionals as Technology Designers9 cited
  • 2014Evaluation in Public Art: The Light Logic Exhibition6 cited
  • 2014

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Experience and Evaluation in the Collective Creation of a Public Digital Exhibition
5 cited

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  • 2019The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices9 cited