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Designing an Interactive Exhibitor for Assisting Blind and Visually Impaired Visitors in Tactile Exploration of Original Museum Pieces
8 references·16 citing·34 second hop
Designing an Interactive Exhibitor for Assisting Blind and Visually Impaired Visitors in Tactile Exploration of Original Museum Pieces (2018)Designing an Interactive Exhibitor for As…Accessible museum collections for the visually impaired (2016)Accessible museum collections…Accessibility of European museums to visitors with visual impairments (2016)Accessibility of European mus…TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)TOOTEKO: A CASE STUDY OF AUGM…Re-imagining the museum through “touch” (2015)Re-imagining the museum throu…Museums: A Whole New World for Visually Impaired People (2013)Museums: A Whole New World fo…Key concepts of museology (2010)Key concepts of museologyDon’t Touch! Hands Off! Art, Blindness and the Conservation of Expertise (2004)Don’t Touch! Hands Off! Art, …Blindness, Art and Exclusion in Museums and Galleries (2003)Blindness, Art and Exclusion …Reframing exhibition accessibility: multisensory curatorship and non-visual experience of visual impairment (2026)Reframing exhibition accessib…Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors (2026)Design for Inclusion: A Syste…Technologies used for visually impaired individuals in the museum environment: a systematic review (2025)Technologies used for visuall…Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting (2025)Tactile 3D-printed media inte…A Methodology for Enhancing the Accessibility of Scientific Museum’s Collections (SCAMP) (2025)A Methodology for Enhancing t…Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low Vision (2024)Seeing Art Differently: Desig…Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants (2024)Breaking down barriers: A new…Accessible Design for Museums: A Systematic Review on Multisensory Experience Based on Digital Technology (2024)Accessible Design for Museums…Understanding Visual Arts Experiences of Blind People (2023)Understanding Visual Arts Exp…Investigating the Socio-Economic Sustainability within the Egyptian Museums over the Last Decade (2023)Investigating the Socio-Econo…Digital for Heritage and Museums: Design-Driven Changes and Challenges (2023)Digital for Heritage and Muse…“Let the Volcano Erupt!”: Designing Sonification to Make Oceanography Accessible for Blind and Low Vision Students in Museum Environment (2023)“Let the Volcano Erupt!”: Des…Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors (2022)Gamification of Digital Herit…Investigation of Museum Exhibition Display in Terms of Inclusive Information for Blind Visitors. (2020)Investigation of Museum Exhib…Education and ICT in Inclusive Museums Environments (2020)Education and ICT in Inclusiv…Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization (2019)Cyber-Physical Museum Exhibit…Learning in the Museum (2002)Qualitative Data Analysis (2008)The Museum Experience (2016)The Present and Future of Museum Accessibility for People with Visual Impairments (2018)The Routledge Handbook of Disability Activism (2019)We have never been modern (1994)Embodiment and Experience: The Existential Ground of Culture and Self (1996)Scent, Sound and Synaesthesia: Intersensoriality and Material Culture Theory (2006)Redefining Access: Embracing multimodality, memorability and shared experience in Museums (2016)The Museum as Sensescape: Western Sensibilities and Indigenous Artifacts (2020)Interpreting Our Heritage (1957)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)International Council of Museums (ICOM) (2017)Accessible tourism experiences: the voice of people with visual disabilities (2018)The Universal Declaration of Human Rights (1966)Constructing grounded theory. A practical guide through qualitative analysis (2006)Multimodality: A Social Semiotic Approach to Contemporary Communication (2011)Designing Accessible Obfuscation Support for Blind Individuals’ Visual Privacy Management (2024)From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images (2024)Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity (2024)The meaning of the body: aesthetics of human understanding (2008)The digital transformation of business models in the creative industries: A holistic framework and emerging trends (2018)Literature review as a research methodology: An overview and guidelines (2019)Integrating Visual Communication Design into a Museum Information System: A Conceptual Framework for Maritime Heritage (2025)Educational Uses of Virtual Museums and Cultural and Geological Digital Heritage Platforms: A Systematic Literature Review (2026)Cripping the new normal (2017)COVID-19 Pandemic: Threat or Opportunity for Blind and Partially Sighted Museum Visitors? (2021)Ethics of Artificial Intelligence for Cultural Heritage: Opportunities and Challenges (2024)Evaluation of Touchable 3D‐Printed Replicas in Museums (2017)A Study of Multi-Sensory Experience and Color Recognition in Visual Arts Appreciation of People with Visual Impairment (2021)An Independent and Interactive Museum Experience for Blind People (2019)The development of museum studies in universities: from technical training to critical museology (2012)Nine meta-functions for science museums and science centres (2016)Interactive Technologies in Museums (2017)
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References

  • 2010Key concepts of museology198 cited
  • 2016Accessibility of European museums to visitors with visual impairments106 cited
  • 2015TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE98 cited
  • 2003Blindness, Art and Exclusion in Museums and Galleries86 cited
  • 2015Re-imagining the museum through “touch”78 cited
  • 2004Don’t Touch! Hands Off! Art, Blindness and the Conservation of Expertise76 cited
  • 2016Accessible museum collections for the visually impaired67 cited
  • 2013Museums: A Whole New World for Visually Impaired People42 cited

Cited by

  • 2023Understanding Visual Arts Experiences of Blind People56 cited
  • 2023Digital for Heritage and Museums: Design-Driven Changes and Challenges14 cited
  • 2020Education and ICT in Inclusive Museums Environments11 cited
  • 2024Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants11 cited
  • 2022Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors8 cited
  • 2023“Let the Volcano Erupt!”: Designing Sonification to Make Oceanography Accessible for Blind and Low Vision Students in Museum Environment

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8 cited
  • 2023Investigating the Socio-Economic Sustainability within the Egyptian Museums over the Last Decade8 cited
  • 2019Cyber-Physical Museum Exhibits Based on Additive Technologies, Tangible Interfaces and Scientific Visualization7 cited
  • 2026Design for Inclusion: A Systematic Review of Technologies and Frameworks for Enhancing the Museum Experience of Blind and Low-Vision Visitors6 cited
  • 2024Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low Vision4 cited
  • 2025A Methodology for Enhancing the Accessibility of Scientific Museum’s Collections (SCAMP)3 cited
  • 2025Tactile 3D-printed media interaction with the color surface features of paintings. The case of the Scream (1910?) painting3 cited
  • 2024Accessible Design for Museums: A Systematic Review on Multisensory Experience Based on Digital Technology3 cited
  • 2026Reframing exhibition accessibility: multisensory curatorship and non-visual experience of visual impairment2 cited
  • 2025Technologies used for visually impaired individuals in the museum environment: a systematic review2 cited
  • 2020Investigation of Museum Exhibition Display in Terms of Inclusive Information for Blind Visitors.2 cited