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La gamificación en la universidad española. Una perspectiva educomunicativa
7 references·0 citing·25 second hop
La gamificación en la universidad española. Una perspectiva educomunicativa (2018)La gamificación en la universidad español…Gamification and transmedia for scientific promotion and for encouraging scientific careers in adolescents (2018)Gamification and transmedia f…Gamificación (2015)GamificaciónDe la enseñanza con libros de texto al aprendizaje en espacios online gamificados (2015)De la enseñanza con libros de…Las pantallas y el cerebro emocional (2014)Las pantallas y el cerebro em…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …La competencia mediática de la ciudadanía española: dificultades y retos (2012)La competencia mediática de l…From Digital and Audiovisual Competence to Media Competence: Dimensions and indicators (2012)From Digital and Audiovisual …Digital Natives, Digital Immigrants (2012)Media literacy education for a new prosumer citizenship (2014)Teaching Media Literacy in Colleges of Education and Communication (2014)From prosumer to prodesigner: Participatory news consumption (2016)Gamification in Education: What, How, Why Bother? (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)Gamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement (2020)Computer-based business games in higher education: A proposal of a gamified learning framework (2022)From game design elements to gamefulness (2011)Defining gamification (2012)Gamifying learning experiences: Practical implications and outcomes (2013)Gamificando el aula universitaria. Análisis de una experiencia de Escape Room en educación superior (2019)Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education (2020)La competencia mediática como reto para la educomunicación: instrumentos de evaluación (2014)What Is WhatsApp for? Developing Transmedia Skills and Informal Learning Strategies Through the Use of WhatsApp—A Case Study With Teenagers From Spain (2020)La competencia TIC en el nuevo currículo peruano desde la perspectiva de la educación mediática (2017)Representing gender-based violence in teen series: young people’s discourses on the Spanish series Física o Química (2019)Transmedia Storytelling: from Convergence to Transliteracy (2020)Challenge-based gamification and its impact in teaching mathematical modeling (2016)Challenge-based gamification as a teaching' open educational innovation strategy in the energy sustainability area (2016)El futuro de los repositorios institucionales (2017)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2012From Digital and Audiovisual Competence to Media Competence: Dimensions and indicators156 cited
  • 2014Las pantallas y el cerebro emocional96 cited
  • 2015De la enseñanza con libros de texto al aprendizaje en espacios online gamificados84 cited
  • 2018Gamification and transmedia for scientific promotion and for encouraging scientific careers in adolescents83 cited
  • 2012La competencia mediática de la ciudadanía española: dificultades y retos70 cited
  • 2015Gamificación51 cited

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