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An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired
4 references·1 citing·15 second hop
An Accessible Roller Coaster Simulator for Touchscreen Devices: An Educational Game for the Visually Impaired (2018)An Accessible Roller Coaster Simulator fo…Impact of Smartphone's on Society (2013)Impact of Smartphone's on Soc…TapBeats (2011)TapBeatsInvestigating touchscreen accessibility for people with visual impairments (2008)Investigating touchscreen acc…Guidelines for the Development of Accessible Computer Games (2006)Guidelines for the Developmen…Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective (2022)Game-Based Learning for Learn…A Coefficient of Agreement for Nominal Scales (1960)Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement (2010)From game design elements to gamefulness (2011)A Computer Game Designed for All (2008)Mobile Audio Games Accessibility Evaluation for Users Who Are Blind (2017)Game changer (2020)MathMelodies: Inclusive Design of a Didactic Game to Practice Mathematics (2014)W3C Accessibility Guidelines for Mobile Games (2018)Validation and Prioritization of Design Options for Accessible Player Experiences (2021)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)Interacting with mobile devices via VoiceOver (2012)Current and future mobile and wearable device use by people with visual impairments (2014)Assessment of Smartphone Addiction in Indian Adolescents: A Mixed Method Study by Systematic-review and Meta-analysis Approach. (2014)Validation of a Malay Version of the Smartphone Addiction Scale among Medical Students in Malaysia (2015)Smartphone addiction proneness in relation to sleep and morningness–eveningness in German adolescents (2016)
this work references cited by second hop

References

  • 2013Impact of Smartphone's on Society265 cited
  • 2008Investigating touchscreen accessibility for people with visual impairments151 cited
  • 2006Guidelines for the Development of Accessible Computer Games30 cited
  • 2011TapBeats28 cited

Cited by

  • 2022Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective44 cited

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