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Electronic games are a great asset for Education. Currently, touchscreen devices, such as tablets and smartphones, have become an important game platform but few works explore the potential of this platform for accessible Education. This work investigates interaction strategies to develop an accessible roller coaster simulator to be used in Physics Education for people with and without visual impairments. This work was based on an existing Educational simulator that was adapted for touchscreen and accessibility. An application for mobile devices was developed and tested with a group of blindfolded participants. The project resulted in a roller coaster simulator that can be used by people with or without visual impairments with great potential to be used for educational purposes.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.