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Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice
11 references·0 citing·39 second hop
Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice (2018)Exploring the Potential of the Internet o…Phone vs. Tangible in Museums (2018)Phone vs. Tangible in MuseumsWriting Postcards from the Museum (2017)Writing Postcards from the Mu…Tangible data souvenirs as a bridge between a physical museum visit and online digital experience (2016)Tangible data souvenirs as a …Tangible interfaces for digital museum applications (2015)Tangible interfaces for digit…New museum design cultures: harnessing the potential of design and ‘design thinking’ in museums (2015)New museum design cultures: h…Making Magic (2015)Making MagicMuseum Materialities (2013)Museum MaterialitiesEngaging the material world: object knowledge and Australian Journeys (2013)Engaging the material world: …Museum Materialities: Objects, Engagements, Interpretations (2011)Museum Materialities: Objects…Kurio (2009)KurioComputers on the Exhibit Floor (1992)Computers on the Exhibit FloorThinking About Exhibitions (2005)Performance and performativity at heritage sites (2015)The Museum Experience Revisited (2016)Customer experience design: a case study in the cultural sector (2017)Reinterpreting museums’ intended experience during the COVID-19 pandemic: insights from Italian University Museums (2021)Latent dimensions of museum experience: assessing cross-cultural perspectives of visitors from tripadvisor reviews (2022)The Culture of Education (1996)Meeting the Universe Halfway (2006)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Twenty Years of Creativity Research in Human-Computer Interaction (2018)Crafting Critical Heritage Discourses into Interactive Exhibition Design (2020)Learning in the Museum (2002)Group-based mobile learning: Do group size and sharing mobile devices matter? (2014)Tango cards (2014)Human-Computer Interactions in Museums (2019)The Participatory Museum (2010)Heritage and Social Media (2012)Identity and the Museum Visitor Experience (2016)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)Human-Computer Interactions in Museums (2019)Towards more-than-human digital data studies: developing research-creation methods (2020)Identity and the museum visitor experience (2010)Hybrid Interactions in Museums: Why Materiality Still Matters (2021)Museum Experience into a Souvenir: Generating Memorable Postcards from Guide Device Behavior Log (2021)Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum (2024)Using thematic analysis in psychology (2006)Integrating material and digital (2013)Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences (2019)A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications (2020)Domesticating the Reformation: Material Culture, Memory, and Confessional Identity in Early Modern England (2016)Objects in Focus: Museum Visitors and Instagram (2017)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Participation and Technology: Perception and Public Expectations about the Use of ICTs in Museums (2013)Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector (2018)Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction (2023)Museums and art galleries as partners for public health interventions (2013)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Mixed Reality for Museum Experiences: A Co-Creative Tactile-immersive Virtual Coloring Serious Game (2018)Design and evaluation of smart-exhibit systems that enrich cultural heritage experiences for the visually impaired (2023)
this work references cited by second hop

References

  • 2011Museum Materialities: Objects, Engagements, Interpretations221 cited
  • 2013Museum Materialities91 cited
  • 2016Tangible data souvenirs as a bridge between a physical museum visit and online digital experience77 cited
  • 2018Phone vs. Tangible in Museums59 cited
  • 2009Kurio54 cited
  • 2015New museum design cultures: harnessing the potential of design and ‘design thinking’ in museums43 cited
  • 2015Making Magic38 cited
  • 1992Computers on the Exhibit Floor28 cited
  • 2015Tangible interfaces for digital museum applications25 cited
  • 2017Writing Postcards from the Museum22 cited
  • 2013Engaging the material world: object knowledge and Australian Journeys19 cited

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