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Distinguishing experts from novices by the Mind’s Hand and Mind’s Eye
12 references·3 citing·41 second hop
Distinguishing experts from novices by the Mind’s Hand and Mind’s Eye (2018)Distinguishing experts from novices by th…The Cambridge Handbook of Expertise and Expert Performance (2018)The Cambridge Handbook of Exp…Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science (2009)Can Playing the Computer Game…When does haste make waste? Speed-accuracy tradeoff, skill level, and the tools of the trade. (2008)When does haste make waste? S…Haste does not always make waste: Expertise, direction of attention, and speed versus accuracy in performing sensorimotor skills (2004)Haste does not always make wa…Attending to the Execution of a Complex Sensorimotor Skill: Expertise Differences, Choking, and Slumps. (2004)Attending to the Execution of…Directing attention to movement effects enhances learning: A review (2001)Directing attention to moveme…The role of deliberate practice in the acquisition of expert performance. (1993)The role of deliberate practi…The theory of learning by doing. (1979)The theory of learning by doi…The functional equivalence of problem solving skills (1975)The functional equivalence of…YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM (1973)YOU CAN'T PLAY 20 QUESTIONS W…THE MIND'S EYE IN CHESS (1973)THE MIND'S EYE IN CHESSPerception in chess (1973)Perception in chessCognitive expertise in esport experts: a three-level model meta-analysis (2024)Cognitive expertise in esport…The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition (2021)The Role of Experience, Perce…Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning (2020)Gamification of ChemDraw duri…The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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this work references cited by second hop

References

  • 1993The role of deliberate practice in the acquisition of expert performance.9,542 cited
  • 1973Perception in chess4,482 cited
  • 1973THE MIND'S EYE IN CHESS1,418 cited
  • 1973YOU CAN'T PLAY 20 QUESTIONS WITH NATURE AND WIN: PROJECTIVE COMMENTS ON THE PAPERS OF THIS SYMPOSIUM820 cited
  • 1975The functional equivalence of problem solving skills745 cited
  • 2001Directing attention to movement effects enhances learning: A review728 cited
  • 2018The Cambridge Handbook of Expertise and Expert Performance599 cited
  • 1979The theory of learning by doing.464 cited
  • 2004Attending to the Execution of a Complex Sensorimotor Skill: Expertise Differences, Choking, and Slumps.464 cited
  • 2009Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science416 cited
  • 2004Haste does not always make waste: Expertise, direction of attention, and speed versus accuracy in performing sensorimotor skills361 cited
  • 2008When does haste make waste? Speed-accuracy tradeoff, skill level, and the tools of the trade.91 cited

Cited by

  • 2020Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning70 cited
  • 2021

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The Role of Experience, Perceived Match Importance, and Anxiety on Cortisol Response in an Official Esports Competition
47 cited
  • 2024Cognitive expertise in esport experts: a three-level model meta-analysis30 cited