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First-Timer Learning Experiences in Global Game Jam
16 references·0 citing·49 second hopsampled
First-Timer Learning Experiences in Global Game Jam (2018)First-Timer Learning Experiences in Globa…Learning in Physical Education: A Self-Determination Theory Perspective (2017)Learning in Physical Educatio…Investigating the impact of Flipped Classroom on students' learning experiences: A Self-Determination Theory approach (2017)Investigating the impact of F…Understanding the benefits of game jams (2016)Understanding the benefits of…The Value of Game Prototyping Projects for Students and Industry (2016)The Value of Game Prototyping…On the dark side of work: a longitudinal analysis using self-determination theory (2016)On the dark side of work: a l…Improving Social Skills through Game Jam Participation (2016)Improving Social Skills throu…Constructionist Gaming: Understanding the Benefits of Making Games for Learning (2015)Constructionist Gaming: Under…Playful Game Jams (2014)Playful Game JamsAn International Study on Learning and Process Choices in the Global Game Jam (2013)An International Study on Lea…Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context (2012)Localizing Global Game Jam: D…Game Jams (2012)Game JamsA Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…Creative and playful learning: Learning through game co-creation and games in a playful learning environment (2009)Creative and playful learning…A test of self‐determination theory in school physical education (2005)A test of self‐determination …Flawed Self-Assessment (2004)Flawed Self-AssessmentSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Computer Game Studies, Year One. (2001)Rules of Play: Game Design Fundamentals (2003)Collaborative games: Lessons learned from board games (2006)The impacts of live streaming and Twitch.tv on the video game industry (2018)Coefficient Alpha and the Internal Structure of Tests (1951)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Basic psychological need satisfaction, need frustration, and need strength across four cultures (2014)Self-determination theory applied to physical education: A systematic review and meta-analysis. (2019)Applying the self-determination theory (SDT) to explain student engagement in online learning during the COVID-19 pandemic (2021)Acts of meaning (1991)Flow: The Psychology of Optimal Experience (1991)Communities of practice learning, meaning, and identity (1999)Fostering Creativity through Education – A Conceptual Framework of Creative Pedagogy (2011)Play, Playfulness, Creativity and Innovation (2014)Learning environments that support student creativity: Developing the SCALE (2017)Understanding Attitudes and Predicting Social Behavior (1980)Firm Resources and Sustained Competitive Advantage (1991)Firm resources and sustained competitive advantage (2004)Accuracy of Physician Self-assessment Compared With Observed Measures of Competence (2006)Discovery and Creation: Alternative Theories of Entrepreneurial Action (2006)Psychological flexibility as a fundamental aspect of health (2010)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A meta-analysis of the cognitive and motivational effects of serious games. 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(1995)Basic psychological needs and work motivation: A longitudinal test of directionality (2017)Need satisfaction and need frustration as distinct and potentially co-occurring constructs: Need profiles examined in physical education and sport (2019)So far, so good: Up to now, the challenge–hindrance framework describes a practical and accurate distinction (2019)Handbook of Self-Determination Research (2004)The role of task and ego-oriented climate in explaining students’ bright and dark motivational experiences in Physical Education (2019)Effects of Cooperative-Learning Interventions on Physical Education Students’ Intrinsic Motivation: A Systematic Review and Meta-Analysis (2020)Improving motivation for physical activity and physical education through a school-based intervention (2020)Strategies for ensuring trustworthiness in qualitative research projects (2004)Research Methods in Education (2007)Effect of the flipped classroom on the mathematics performance of middle school students (2020)The flipped classroom: A meta-analysis of effects on student performance across disciplines and education levels (2020)Flipped Classroom model before and during COVID-19: using technology to develop 21st century skills (2021)Society and the Adolescent Self-Image (1965)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Positive psychology: An introduction. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 2004Flawed Self-Assessment2,003 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 2005A test of self‐determination theory in school physical education1,205 cited
  • 2015Constructionist Gaming: Understanding the Benefits of Making Games for Learning383 cited
  • 2017Investigating the impact of Flipped Classroom on students' learning experiences: A Self-Determination Theory approach314 cited
  • 2009Creative and playful learning: Learning through game co-creation and games in a playful learning environment263 cited
  • 2016On the dark side of work: a longitudinal analysis using self-determination theory172 cited
  • 2017Learning in Physical Education: A Self-Determination Theory Perspective151 cited
  • 2012Game Jams81 cited
  • 2014Playful Game Jams64 cited
  • 2013An International Study on Learning and Process Choices in the Global Game Jam61 cited
  • 2012Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context41 cited
  • 2016Improving Social Skills through Game Jam Participation37 cited
  • 2016The Value of Game Prototyping Projects for Students and Industry

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37 cited
  • 2016Understanding the benefits of game jams30 cited
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