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The global impact of science gateways, virtual research environments and virtual laboratories
5 references·6 citing·36 second hop
The global impact of science gateways, virtual research environments and virtual laboratories (2019)The global impact of science gateways, vi…Assessing and tracing the outcomes and impact of research infrastructures (2016)Assessing and tracing the out…Science gateways today and tomorrow: positive perspectives of nearly 5000 members of the research community (2015)Science gateways today and to…Virtual Research Environments: An Overview and a Research Agenda (2013)Virtual Research Environments…nanoHUB.org: cloud-based services for nanoscale modeling, simulation, and education (2013)nanoHUB.org: cloud-based serv…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Ten simple rules for good model-sharing practices (2025)Ten simple rules for good mod…EasyScienceGateway: A new framework for providing reproducible user environments on science gateways (2023)EasyScienceGateway: A new fra…Virtual research environments co‐creation: The D4Science experience (2022)Virtual research environments…The Platformization of Science: Towards a Scientific Digital Platform Taxonomy (2022)The Platformization of Scienc…Fifty Shades of Grey (2021)Fifty Shades of GreyThe DEEDS platform: Support for integrated data and computing across the research lifecycle (2019)The DEEDS platform: Support f…nanoHUB.org: Advancing Education and Research in Nanotechnology (2008)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)NSF’s Inaugural Software Institutes: The Science Gateways Community Institute and the Molecular Sciences Software Institute (2018)Introduction to Freva – A Free Evaluation System Framework for Earth System Modeling (2021)CSDMS: a community platform for numerical modeling of Earth surface processes (2022)Situated Learning (1991)Communities of practice learning, meaning, and identity (1999)Parallelizing the execution of native data mining algorithms for computational biology (2014)From Peer-Reviewed to Peer-Reproduced in Scholarly Publishing: The Complementary Roles of Data Models and Workflows in Bioinformatics (2015)Data science: a game changer for science and innovation (2021)The Literature of Bibliometrics, Scientometrics, and Informetrics (2001)Scholarly communication and bibliometrics (2002)What do citation counts measure? A review of studies on citing behavior (2008)DataCite as a novel bibliometric source: Coverage, strengths and limitations (2017)Softcite dataset: A dataset of software mentions in biomedical and economic research publications (2021)The role of software in science: a knowledge graph-based analysis of software mentions in PubMed Central (2022)Scientific workflow management and the Kepler system (2005)The design and realisation of the Virtual Research Environment for social sharing of workflows (2008)The Taverna workflow suite: designing and executing workflows of Web Services on the desktop, web or in the cloud (2013)The Constitution of Society. Outline of the Theory of Structuration (1984)An Integrative Model Of Organizational Trust (1995)An Integrative Model of Organizational Trust (1995)The meanings of co‐creation (2013)PhenoMeNal: processing and analysis of metabolomics data in the cloud (2018)The Oligopoly of Academic Publishers in the Digital Era (2015)The Platformization of the Web: Making Web Data Platform Ready (2015)The Platform Society (2018)The ‘Zoomification’ of Collaboration: How Timely Technology has Affected Academic Research (2023)EasyBuild: Building Software with Ease (2012)Positioning and Power in Academic Publishing: Players, Agents and Agendas (2016)ReproZip (2016)Open cyberGIS software for geospatial research and education in the big data era (2015)PUQ: A code for non-intrusive uncertainty propagation in computer simulations (2015)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2013Virtual Research Environments: An Overview and a Research Agenda119 cited
  • 2015Science gateways today and tomorrow: positive perspectives of nearly 5000 members of the research community103 cited
  • 2016Assessing and tracing the outcomes and impact of research infrastructures75 cited
  • 2013nanoHUB.org: cloud-based services for nanoscale modeling, simulation, and education58 cited

Cited by

  • 2022The Platformization of Science: Towards a Scientific Digital Platform Taxonomy27 cited
  • 2021Fifty Shades of Grey15 cited
  • 2022Virtual research environments co‐creation: The D4Science experience14 cited
  • 2023EasyScienceGateway: A new framework for providing reproducible user environments on science gateways9 cited
  • 2019The DEEDS platform: Support for integrated data and computing across the research lifecycle9 cited
  • 2025Ten simple rules for good model-sharing practices8 cited

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