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Digital Cognitive Games are digital games that promote the performance of high-level cognitive activities involved in Executive functions, namely planning, working memory, attention, inhibition, self-monitoring, self regulation and initiation carried out by prefrontal areas of the frontal lobes. There is evidence that Executive Functions play an important role in learning during childhood. This issue becomes even more critical, when it concerns children with learning difficulties and research upon teaching interventions for enhancing their Executive Functions is carried out over the years. The past decade extremely positive beliefs have emerged regarding the use of Computer-assisted instruction in training Executive Functions. There is a plethora of software, online and mobile applications to claim that they improve the cognitive skills related to the Executive Functions in children and adults. This paper provides an overview of the purposeful approach underlying the utilization of Computer-assisted instruction and more specifically cognitive games in education as well as it presents the currently available online platforms/applications, which address children's population with or without learning difficulties and are supported by conducted scientific research.
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