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A Storytelling Smart-City Approach to Further Cross-Regional Tourism
3 references·1 citing·19 second hop
A Storytelling Smart-City Approach to Further Cross-Regional Tourism (2019)A Storytelling Smart-City Approach to Fur…Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)Flow, Staging, Wayfinding, Pe…RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences (2017)RheijnLand.Xperiences – A Sto…Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation (2017)Designing Interactive Technol…Interactivity, Game Creation, Design, Learning, and Innovation (2019)Interactivity, Game Creation,…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The Participatory Museum (2010)Identity and the Museum Visitor Experience (2016)Guidelines for Combining Storytelling and Gamification (2019)Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums (2020)Designing with teenagers: A teenage perspective on enhancing mobile museum experiences (2022)Social Influence: Compliance and Conformity (2004)Storytelling on mobile devices for cultural heritage (2012)An integrative framework for extending the boundaries of the museum visit experience: linking the pre, during and post visit phases (2014)A Top-Down Narrative Design Approach for Networked Cultural Institutions (2018)Interactive Narrative Design for Geographically Dispersed Points of Interest (2019)Innovation, Technology and User Experience in Museums: Insights from Scientific Literature (2020)Revisiting the visit: (2002)A study of user experiences mediated by nomadic web content in a museum (2003)The Museum Experience Revisited (2016)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)The Evolution of Digital Cultural Heritage Research: Identifying Key Trends, Hotspots, and Challenges through Bibliometric Analysis (2024)Co-designing Gaming Experiences for Museums with Teenagers (2019)
this work references cited by second hop

References

  • 2018Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives108 cited
  • 2017Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation26 cited
  • 2017RheijnLand.Xperiences – A Storytelling Framework for Cross-Museum Experiences7 cited

Cited by

  • 2019Interactivity, Game Creation, Design, Learning, and Innovation8 cited

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