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Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience
5 references·4 citing·32 second hop
Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience (2019)Finding the ‘QR’ to Patient Safety: Apply…Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience (2018)Trapped as a Group, Escape as…Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Can You Escape? Creating an E…Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Break out of the Classroom: T…Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Educational Gaming for Pharma…Becoming a critically reflective teacher (1996)Becoming a critically reflect…Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study (2022)Nursing students’ experience …Gamification of graduate medical education in an emergency medicine residency program (2022)Gamification of graduate medi…The impact of using an “anatomy escape room” on nursing students: A comparative study (2021)The impact of using an “anato…A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students (2021)A collaborative escape room a…Situated Cognition and the Culture of Learning (1989)Our Princess Is in Another Castle (2012)An activity theory-based model for serious games analysis and conceptual design (2015)Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class (2018)A review on use of escape rooms in education – touching the void (2020)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)From game design elements to gamefulness (2011)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Gamifying learning experiences: Practical implications and outcomes (2013)Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness (2024)Effect of strategic memory advanced reasoning training (SMART) therapy for enhancing final-year high school students career choices (2025)Strategies to mitigate student resistance to active learning (2018)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning (2023)Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review (2024)Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis (2025)Games, Motivation, and Learning: A Research and Practice Model (2002)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Introduction to Qualitative Research Methods: A Guidebook and Resource (2015)Real-world and game-based learning to enhance decision-making (2024)The Modern practice of adult education : andragogy versus pedagogy / (1970)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Moral Identity and Developmental Theory (2015)Effective Reflective Practice (2002)Developing fundamental principles for teacher education programs and practices (2006)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Escape rooms as tools for climate change education: an exploration of initiatives (2020)Twelve tips to enhance student engagement in synchronous online teaching and learning (2021)Escape Rooms for Learning: A Systematic Review (2019)
this work references cited by second hop

References

  • 1996Becoming a critically reflective teacher3,754 cited
  • 2017Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room320 cited
  • 2018Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education245 cited
  • 2018Can You Escape? Creating an Escape Room to Facilitate Active Learning243 cited
  • 2018Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience141 cited

Cited by

  • 2021The impact of using an “anatomy escape room” on nursing students: A comparative study70 cited
  • 2021A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students52 cited
  • 2022Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study46 cited
  • 2022Gamification of graduate medical education in an emergency medicine residency program41 cited

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