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Concepts and Models of Analysis of Interactive and Transmedia Narratives: A Batman’s Universe Case Study
4 references·1 citing·8 second hop
Concepts and Models of Analysis of Interactive and Transmedia Narratives: A Batman’s Universe Case Study (2019)Concepts and Models of Analysis of Intera…Transmedia Frictions (2014)Transmedia FrictionsGods Among Us (2014)Gods Among UsPlaying with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…The Dark Knight Returns (1986)The Dark Knight ReturnsLas mentiras transmedia de Pinocho: moralidad e intertextualidad en la expansión narrativa del cuento de Carlo Collodi (2025)Las mentiras transmedia de Pi…Morfología del cuento (1985)The Moral Intelligence of Children (1998)Black cat got your tongue?: Catwoman, blackness, and the alchemy of postracialism (2011)The Ku Klux Klan and the birth of the superhero (2012)Gun ownership and fear (2019)A ‘benign addition’? Research on ICT and pre‐school children (2003)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)
this work references cited by second hop

References

  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 1986The Dark Knight Returns40 cited
  • 2014Transmedia Frictions15 cited
  • 2014Gods Among Us1 cited

Cited by

  • 2025Las mentiras transmedia de Pinocho: moralidad e intertextualidad en la expansión narrativa del cuento de Carlo Collodi1 cited

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