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Karma Gerçeklikli Görsel Müze Olarak Troya Müzesinin Karma Görsellik Yöntemi ile İncelenmesi
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Karma Gerçeklikli Görsel Müze Olarak Troya Müzesinin Karma Görsellik Yöntemi ile İncelenmesi (2019)Karma Gerçeklikli Görsel Müze Olarak Troy…Virtual museum system evaluation through user studies (2017)Virtual museum system evaluat…Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)Augmented reality, virtual re…Günümüzde Müzecilik Anlayışı (2016)Günümüzde Müzecilik AnlayışıLearning cultural heritage by serious games (2013)Learning cultural heritage by…The Engaging Museum (2012)The Engaging MuseumCulture and Museums in the Winds of Change: The Need for Cultural Indicators (2011)Culture and Museums in the Wi…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…Rethinking Museums' Adult Education for K-12 Teachers (2008)Rethinking Museums' Adult Edu…Exhibition, Difference, and the Logic of Culture (2006)Exhibition, Difference, and t…The Engaging Museum: Developing Museums for Visitor Involvement (2005)The Engaging Museum: Developi…Museums as Leisure (2000)Museums as LeisureVirtual Spaces and Museums (1999)Virtual Spaces and MuseumsDestination Culture: Tourism, Museums, and Heritage (1999)Destination Culture: Tourism,…Museums and Tourism: Culture and Consumption (1998)Museums and Tourism: Culture …Museums and tourism (1985)Museums and tourismEXPERIENCE-FOCUSED EXHIBITION TECHNIQUES IN MUSEUMS: THE EXAMPLE OF HAGIA SOPHIA HISTORY AND EXPERIENCE MUSEUM (2024)EXPERIENCE-FOCUSED EXHIBITION…Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. (2015)Cultural tourism: A review of recent research and trends (2018)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Developing serious games for cultural heritage: a state-of-the-art review (2010)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Public institutions for personal learning : establishing a research agenda (1995)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Managing the co-creation of value (2007)On value and value co-creation: A service systems and service logic perspective (2008)Critical service logic: making sense of value creation and co-creation (2012)Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Towards a More Authentic Science Curriculum: The contribution of out‐of‐school learning (2006)Keeping your audience: Presenting a visitor engagement scale (2014)Visitors' engagement and authenticity: Japanese heritage consumption (2014)Anthropology of Tourism: Forging New Ground for Ecotourism and Other Alternatives (2001)Commodification, culture and tourism (2002)Observed Decay: Telling Stories with Mutable Things (2006)“Now This Is What I Call Learning!” A Case Study of Museum-Initiated Professional Development for Teachers (2010)On difficult history displayed: the pedagogical challenges of interminable learning (2011)Out of the Classroom and Into the City (2016)The convergence process in heritage tourism (2003)Stated preferences for two Cretan heritage attractions (2005)Progress in visitor attraction research: Towards more effective management (2009)What makes a museum attractive to young people? Evidence from Italy (2018)Augmenting Museum Communication Services to Create Young Audiences (2019)Improving accessibility to cultural heritage for people with intellectual disabilities (2020)Making Contact in an exhibition zone: Displaying contemporary cultural diversity in Donegal, Ireland, through an installation of visual and material portraits (2015)The ‘co’ in co-production: Museums, community participation and Science and Technology Studies (2016)What Makes Exhibitions Ethnographic? (2025)
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References

  • 2013Learning cultural heritage by serious games702 cited
  • 1999Destination Culture: Tourism, Museums, and Heritage692 cited
  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2005The Engaging Museum: Developing Museums for Visitor Involvement342 cited
  • 2017Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places331 cited
  • 2017Virtual museum system evaluation through user studies147 cited
  • 2000Museums as Leisure79 cited
  • 2006Exhibition, Difference, and the Logic of Culture53 cited
  • 2012The Engaging Museum52 cited
  • 2008Rethinking Museums' Adult Education for K-12 Teachers38 cited
  • 1998Museums and Tourism: Culture and Consumption38 cited
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  • 1999Virtual Spaces and Museums23 cited
  • 2016Günümüzde Müzecilik Anlayışı17 cited
  • 2011Culture and Museums in the Winds of Change: The Need for Cultural Indicators13 cited

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  • 2024EXPERIENCE-FOCUSED EXHIBITION TECHNIQUES IN MUSEUMS: THE EXAMPLE OF HAGIA SOPHIA HISTORY AND EXPERIENCE MUSEUM

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2 cited