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Children’s shared experiences of participatingin digital communities
12 references·3 citing·39 second hop
Children’s shared experiences of participatingin digital communities (2019)Children’s shared experiences of particip…Serious Play (2017)Serious PlayMaker culture and Minecraft : implications for the future of learning (2015)Maker culture and Minecraft :…Defining digital literacy - What do young people need to know about digital media? (2015)Defining digital literacy - W…Social Research Methods, 4th Edition (2012)Social Research Methods, 4th …Navigating discourses in place in the world of Webkinz (2011)Navigating discourses in plac…Confronting the challenges of participatory culture: Media education for the 21st century (Part One) (2007)Confronting the challenges of…Defining digital literacy – What do young people need to know about digital media? (2006)Defining digital literacy – W…Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of…Ron Scollon and Suzie Wong Scollon: Nexus Analysis: Discourse and the Emerging Internet. Routledge, 2004 (2005)Ron Scollon and Suzie Wong Sc…Nexus Analysis (2004)Nexus AnalysisCommunities of Practice (1998)Communities of PracticeSituated Learning (1991)Situated LearningAccountable countability. Digital cultural consumption among young people and the tools used to measure it (2023)Accountable countability. Dig…Forsking på barn og ungdoms tekstar og tekstpraksisar på fritida, med eit nordisk fokus (2020)Forsking på barn og ungdoms t…Children's representation of self in social media communities (2019)Children's representation of …Literacy: An introduction to the ecology of written language. By David Barton. Oxford: Blackwell, 1994. Pp. x, 247. (1995)Media Education: Literacy, Learning and Contemporary Culture (2003)Page to Screen (2003)The five resources of critical digital literacy: a framework for curriculum integration (2014)Children’s understanding of personal data and privacy online – a systematic evidence mapping (2019)Strengthening digital inclusion through e-government: cohesive ICT training programs to intensify digital competency (2020)LITERACY IN THE NEW MEDIA AGE (2003)Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence (2004)The Impact of Social Media on Children, Adolescents, and Families (2011)A comparative analysis of international frameworks for 21 st century competences: Implications for national curriculum policies (2012)Foundations of Game-Based Learning (2015)Discourse Strategies (1982)Mediated Discourse: The nexus of practice (2001)Discourses in Place (2003)Advances in Discourse Studies (2008)Translanguaging and semiotic assemblages (2017)Translanguaging as a Practical Theory of Language (2017)Case Study Research: Design and Methods (1984)An Introduction to Discourse Analysis: Theory and Method (1999)Case study research: design and methods (2011)Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft (2019)Minecraft in Education Benefits Learning and Social Engagement (2021)Metaverse and education: the pioneering case of Minecraft in immersive digital learning (2022)A pedagogy of Multiliteracies Designing Social Futures (1996)What video games have to teach us about learning and literacy (2003)Situated Language and Learning: A Critique of Traditional Schooling (2004)Exploring Media Literacy Education as a Tool for Mitigating Truth Decay (2019)Branded activism: Navigating the tension between culture and market in social media (2022)Why do some teachers teach media literacy while others do not? Exploring predictors along the “will, skill, tool, pedagogy” model (2023)Literacy, literacies and the digital in higher education (2011)Does Media Literacy Help Identification of Fake News? Information Literacy Helps, but Other Literacies Don’t (2019)The Usefulness of Qualitative and Quantitative Approaches and Methods in Researching Problem-Solving Ability in Science Education Curriculum (2016)Artificial intelligence (AI)-enhanced medical drones in the healthcare supply chain (HSC) for sustainability development: A case study (2021)Mapping the field of behavioural biases: a literature review using bibliometric analysis (2021)Beyond languages, beyond modalities: transforming the study of semiotic repertoires (2017)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
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References

  • 1991Situated Learning33,773 cited
  • 1998Communities of Practice23,452 cited
  • 2006Confronting the Challenges of Participatory Culture: Media Education for the 21st Century3,173 cited
  • 2004Nexus Analysis700 cited
  • 2012Social Research Methods, 4th Edition649 cited
  • 2005Ron Scollon and Suzie Wong Scollon: Nexus Analysis: Discourse and the Emerging Internet. Routledge, 2004415 cited
  • 2006Defining digital literacy – What do young people need to know about digital media?408 cited
  • 2015Defining digital literacy - What do young people need to know about digital media?323 cited
  • 2007Confronting the challenges of participatory culture: Media education for the 21st century (Part One)101 cited
  • 2015Maker culture and Minecraft : implications for the future of learning59 cited
  • 2011Navigating discourses in place in the world of Webkinz30 cited
  • 2017Serious Play27 cited

Cited by

  • 2020Forsking på barn og ungdoms tekstar og tekstpraksisar på fritida, med eit nordisk fokus18 cited
  • 2019Children's representation of self in social media communities15 cited
  • 2023Accountable countability. Digital cultural consumption among young people and the tools used to measure it

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4 cited