SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Gaming on the edge: Mobile labour and global talent in Atlantic Canada's video game industry
16 references·3 citing·55 second hop
Gaming on the edge: Mobile labour and global talent in Atlantic Canada's video game industry (2019)Gaming on the edge: Mobile labour and glo…“Clusters” or “communities”? Analysing the spatial agglomeration of video game companies in Australia (2015)“Clusters” or “communities”? …The Creative Class and Economic Development (2014)The Creative Class and Econom…Constructing the Creative Economy: Design, Intermediaries and Institutions in Toronto and Copenhagen (2014)Constructing the Creative Eco…Social and Spatial Structures of Innovation in the Irish Animation Industry (2013)Social and Spatial Structures…The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 1987–2007 (2012)The dynamics of interfirm net…Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal (2012)Places, Spaces and the Dynami…The spatialisation of the digital games industry: lessons from Ireland (2011)The spatialisation of the dig…Constrained agency? Re-evaluating the geographies of labour (2010)Constrained agency? Re-evalua…Burnout: 35 years of research and practice (2009)Burnout: 35 years of research…Rethinking human capital, creativity and urban growth (2008)Rethinking human capital, cre…Hybridizing Habitus and Reflexivity: (2006)Hybridizing Habitus and Refle…Video games production networks: value capture, power relations and embeddedness (2005)Video games production networ…The cliquishness of world cities (2005)The cliquishness of world cit…Artists, Aestheticisation and the Field of Gentrification (2003)Artists, Aestheticisation and…Labor Internationalism and the Contradictions of Globalization: Or, Why the Local is Sometimes Still Important in a Global Economy (2001)Labor Internationalism and th…Distinction: A Social Critique of the Judgement of Taste. (1985)Distinction: A Social Critiqu…Creative production in the digital age: A network analysis of the digital game industry in China (2024)Creative production in the di…Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent (2021)Mobile Gaming Production Netw…Working social assemblages: Towards a new geography of social work (2019)Working social assemblages: T…The measurement of experienced burnout (1981)Job Burnout (2001)The Job Demands‐Resources model: state of the art (2007)Burnout–depression overlap: A review (2015)How Technology Is Changing Work and Organizations (2016)Job Demands–Resources theory and self-regulation: new explanations and remedies for job burnout (2020)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Epistemic communities, localization and the dynamics of knowledge creation (2014)CO-WORKING SPACES AND THE LOCALISED DYNAMICS OF INNOVATION IN BARCELONA (2015)Beyond proximities (2016)The Competitive Advantage of Nations (1990)The Competitive Advantage of Nations (1991)Global production networks and the analysis of economic development (2002)Signs of meta-change in second modernity: the growth of e-sport and the World Cyber Games (2008)Making a Global Gas Market: Territoriality and Production Networks in Liquefied Natural Gas (2017)Demand Heterogeneity in Platform Markets: Implications for Complementors (2018)The Field of Cultural Production (1994)The New Urban Frontier: Gentrification and the Revanchist City (1996)The Rise of the Creative Class (2002)New-Build ‘Gentrification’ and London's Riverside Renaissance (2005)Tourism Gentrification: The Case of New Orleans' Vieux Carre (French Quarter) (2005)The Eviction of Critical Perspectives from Gentrification Research (2006)The Iron Cage Revisited: Institutional Isomorphism and Collective Rationality in Organizational Fields (1983)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)The iron cage revisited institutional isomorphism and collective rationality in organizational fields (2004)Modeling knowledge networks in economic geography: a discussion of four methods (2014)Substitution or Overlap? The Relations between Geographical and Non-spatial Proximity Dimensions in Collaborative Innovation Projects (2014)Nothing is in the Air (2016)The Strategy of Economic Development (1959)On the mechanics of economic development (1988)Geographic Localization of Knowledge Spillovers as Evidenced by Patent Citations (1993)Global cities and multinational enterprise location strategy (2013)Measuring the impact of innovative human capital on small firms’ propensity to innovate (2014)A bibliometric analysis of creativity in the field of business economics (2017)Outline of a Theory of Practice (1977)The consequences of modernity (1990)Routine, Reflexivity, and Realism (2010)People can talk about their practices (2011)The causal power of social structures: emergence, structure and agency (2011)Distinction: A Social Critique of the Judgement of Taste* (2018)The Constitution of Society. Outline of the Theory of Structuration (1984)The social construction of scale (2000)Beyond strategic coupling: reassessing the firm-region nexus in global production networks (2011)Digital labour and development: impacts of global digital labour platforms and the gig economy on worker livelihoods (2017)Hidden transcripts of the gig economy: labour agency and the new art of resistance among African gig workers (2019)A Contribution to the Theory of Economic Growth (1956)Capitalism, Socialism and Democracy (1997)Knowledge-Based Regional Economic Development: A Synthetic Review of Knowledge Spillovers, Entrepreneurship, and Entrepreneurial Ecosystems (2018)The knowledge based view and global strategy: Past impact and future potential (2021)What kinds of countries have better innovation performance?–A country-level fsQCA and NCA study (2022)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Consumption and Theories of Practice (2005)Income inequality and population health: A review and explanation of the evidence (2005)
this work references cited by second hop

References

  • 1985Distinction: A Social Critique of the Judgement of Taste.14,091 cited
  • 2009Burnout: 35 years of research and practice1,958 cited
  • 2008Rethinking human capital, creativity and urban growth988 cited
  • 2003Artists, Aestheticisation and the Field of Gentrification852 cited
  • 2010Constrained agency? Re-evaluating the geographies of labour581 cited
  • 2006Hybridizing Habitus and Reflexivity:418 cited
  • 2014The Creative Class and Economic Development320 cited
  • 2012The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 1987–2007277 cited
  • 2005Video games production networks: value capture, power relations and embeddedness263 cited
  • 2012Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal149 cited
  • 2005The cliquishness of world cities114 cited
  • 2001Labor Internationalism and the Contradictions of Globalization: Or, Why the Local is Sometimes Still Important in a Global Economy104 cited
  • 2011The spatialisation of the digital games industry: lessons from Ireland52 cited
  • 2015“Clusters” or “communities”? Analysing the spatial agglomeration of video game companies in Australia30 cited
  • 2014Constructing the Creative Economy: Design, Intermediaries and Institutions in Toronto and Copenhagen

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

28 cited
  • 2013Social and Spatial Structures of Innovation in the Irish Animation Industry26 cited
  • Cited by

    • 2021Mobile Gaming Production Networks, Platform Business Groups, and the Market Power of China’s Tencent60 cited
    • 2024Creative production in the digital age: A network analysis of the digital game industry in China11 cited
    • 2019Working social assemblages: Towards a new geography of social work9 cited