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Narrative Identity Reconstruction as Adaptive Growth During Mental Health Recovery: A Narrative Coaching Boardgame Approach
16 references·0 citing·39 second hop
Narrative Identity Reconstruction as Adaptive Growth During Mental Health Recovery: A Narrative Coaching Boardgame Approach (2019)Narrative Identity Reconstruction as Adap…Narrative Identity (2013)Narrative IdentityMental illness and well-being: the central importance of positive psychology and recovery approaches (2010)Mental illness and well-being…Fundamentals of game design (2010)Fundamentals of game designThe Art of Game Design (2008)The Art of Game DesignGame Design Workshop (2008)Game Design WorkshopNarrative Methods for the Human Sciences (2007)Narrative Methods for the Hum…TARGET ARTICLE: "Posttraumatic Growth: Conceptual Foundations and Empirical Evidence" (2004)TARGET ARTICLE: "Posttraumati…Narrative Identity and Meaning Making Across the Adult Lifespan: An Introduction (2004)Narrative Identity and Meanin…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…The Psychology of Life Stories (2001)The Psychology of Life StoriesSocial Cognitive Theory: An Agentic Perspective (2001)Social Cognitive Theory: An A…The Wounded Storyteller (1995)The Wounded StorytellerThe Narrative Construction of Reality (1991)The Narrative Construction of…Life as Narrative (1987)Life as NarrativePossible selves. (1986)Possible selves.Power, Intimacy, and the Life Story: Personological Inquiries into Identity (1985)Power, Intimacy, and the Life…Ways of Worldmaking (1978)Actual Minds, Possible Worlds. (1986)Time and narrative (1986)Quality control in qualitative research (1993)Getting a life: The emergence of the life story in adolescence. (2000)Using Narrative in Social Research (2005)The Structure of Scientific Revolutions (1963)Flow: the psychology of optimal experience (1990)Motivation and Personality (1997)Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects (2007)Constructive and unconstructive repetitive thought. (2008)Using social and behavioural science to support COVID-19 pandemic response (2020)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)The Interpretation of Cultures (1974)Emerging adulthood: A theory of development from the late teens through the twenties. (2000)Memory and the self☆ (2005)The Development and Psychometric Properties of LIWC2015 (2015)The Constitution of Society. Outline of the Theory of Structuration (1984)A Theory of Goal Setting and Task Performance (1991)Self-Efficacy: The Exercise of Control (1999)Health Promotion by Social Cognitive Means (2004)Authentic leadership development: Getting to the root of positive forms of leadership (2005)Mechanisms Linking Social Ties and Support to Physical and Mental Health (2011)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)What can “thematic analysis” offer health and wellbeing researchers? (2014)Conceptual and design thinking for thematic analysis. (2021)Handbook of Interview Research (2001)Grounded Theory in Management Research (2003)Identification in Organizations: An Examination of Four Fundamental Questions (2008)Illness and narrative (1997)The logic of small samples in interview-based qualitative research (2006)Narrative communication in cancer prevention and control: A framework to guide research and application (2007)Anarchy is what states make of it: the social construction of power politics (1992)The Four-Phase Model of Interest Development (2006)
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References

  • 2001Social Cognitive Theory: An Agentic Perspective15,469 cited
  • 2004TARGET ARTICLE: "Posttraumatic Growth: Conceptual Foundations and Empirical Evidence"7,138 cited
  • 2007Narrative Methods for the Human Sciences6,164 cited
  • 1986Possible selves.5,801 cited
  • 1991The Narrative Construction of Reality5,742 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1995The Wounded Storyteller3,217 cited
  • 2001The Psychology of Life Stories2,801 cited
  • 1987Life as Narrative2,539 cited
  • 2008The Art of Game Design1,906 cited
  • 2013Narrative Identity1,494 cited
  • 1985Power, Intimacy, and the Life Story: Personological Inquiries into Identity1,387 cited
  • 2010Fundamentals of game design1,226 cited
  • 2008Game Design Workshop1,098 cited
  • 2010Mental illness and well-being: the central importance of positive psychology and recovery approaches754 cited
  • 2004Narrative Identity and Meaning Making Across the Adult Lifespan: An Introduction748 cited

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