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Gamified experimental physics classes: a promising active learning methodology for higher education
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References

  • 1991The theory of planned behavior90,729 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2014A systematic mapping on gamification applied to education428 cited
  • 2017Does “flipping” promote engagement?: A comparison of a traditional, online, and flipped class172 cited
  • 2015Flipped classroom: A review of recent literature101 cited
  • 2017The effects of the gamified flipped classroom environment (GFCE) on students’ motivation, learning achievements and perception in a physics course90 cited
  • 2017Peer Instruction in introductory physics: A method to bring about positive changes in students’ attitudes and beliefs75 cited
  • 2019Gamification and entrepreneurial intentions60 cited
  • 2016Gamification: using elements of video games to improve engagement in an undergraduate physics class52 cited

Cited by

  • 2023Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education39 cited

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