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Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development
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Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development (2019)Supporting Interventions to Reduce Househ…Warm‐Glow Giving and Freedom to be Selfish (2015)Warm‐Glow Giving and Freedom …Transdisciplinary research in sustainability science: practice, principles, and challenges (2012)Transdisciplinary research in…Triadic Game Design (2011)Triadic Game DesignThe functions of role-playing games: how participants create community, solve problems and explore identity (2011)The functions of role-playing…Playing with empathy (2011)Playing with empathyThe Effects of a Serious Game on Role-Taking and Willingness to Help (2010)The Effects of a Serious Game…From Edutainment to Serious Games: A Change in the Use of Game Characteristics (2010)From Edutainment to Serious G…A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games (2008)A Systemic-Constructivist App…From science to policy through transdisciplinary research (2007)From science to policy throug…Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design (2003)Creating Effective Learning E…Boundary Organizations in Environmental Policy and Science: An Introduction (2001)Boundary Organizations in Env…Science's new social contract with society (1999)Science's new social contract…Organizational Learning and Innovation through Tailored Simulation Games: Two Process Re-engineering Case Studies (1997)Organizational Learning and I…Simulation and gaming across disciplines and cultures : ISAGA at a watershed (1995)Simulation and gaming across …Competing Technologies, Increasing Returns, and Lock-In by Historical Events (1989)Competing Technologies, Incre…A Paradigm for Game Design (1980)A Paradigm for Game DesignThe Image of Objectivity (1992)Handbook of Science and Technology Studies (1995)A general framework for analysing diversity in science, technology and society (2007)Conducting Educational Design Research (2018)The New production of knowledge: the dynamics of science and research in contemporary societies (1995)The New Production of Knowledge: The Dynamics of Science and Research in Contemporary Societies. 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References

  • 1989Competing Technologies, Increasing Returns, and Lock-In by Historical Events7,726 cited
  • 2012Transdisciplinary research in sustainability science: practice, principles, and challenges2,977 cited
  • 2001Boundary Organizations in Environmental Policy and Science: An Introduction1,483 cited
  • 1999Science's new social contract with society881 cited
  • 2010From Edutainment to Serious Games: A Change in the Use of Game Characteristics458 cited
  • 2007From science to policy through transdisciplinary research366 cited
  • 2003Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design245 cited
  • 2010The Effects of a Serious Game on Role-Taking and Willingness to Help219 cited
  • 2011Triadic Game Design216 cited
  • 2008A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games216 cited
  • 2011The functions of role-playing games: how participants create community, solve problems and explore identity192 cited
  • 1980A Paradigm for Game Design142 cited
  • 2015Warm‐Glow Giving and Freedom to be Selfish77 cited
  • 1995Simulation and gaming across disciplines and cultures : ISAGA at a watershed63 cited
  • 2011Playing with empathy

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53 cited
  • 1997Organizational Learning and Innovation through Tailored Simulation Games: Two Process Re-engineering Case Studies43 cited
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