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The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism?
14 references·5 citing·50 second hop
The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism? (2019)The Historic City, Its Transmission and P…Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)Value of augmented reality at…Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Effects of Virtual Reality an…Regimes of Historicity: Presentism and Experiences of Time (2015)Regimes of Historicity: Prese…Regimes of Historicity (2015)Regimes of HistoricityA theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)A theoretical model of mobile…Learning cultural heritage by serious games (2013)Learning cultural heritage by…The Historic Urban Landscape: Managing Heritage in an Urban Century (2012)The Historic Urban Landscape:…The Historic Urban Landscape (2012)The Historic Urban LandscapeThe Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media (2008)The Work of Art in the Age of…New Heritage (2007)New HeritageHeritage as Knowledge: Capital or Culture? (2002)Heritage as Knowledge: Capita…The invention of the historic monument (2001)The invention of the historic…Abraham Lincoln as Authentic Reproduction: A Critique of Postmodernism (1994)Abraham Lincoln as Authentic …Authenticity and commoditization in tourism (1988)Authenticity and commoditizat…Post-COVID 19 Tourism: Will Digital Tourism Replace Mass Tourism? (2021)Post-COVID 19 Tourism: Will D…Gender and Age Do Matter: Exploring the Effect of Passengers’ Gender and Age on the Perception of Light Rail Transit Service Quality in Kuala Lumpur, Malaysia (2021)Gender and Age Do Matter: Exp…Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination (2021)Examining Tourism Consumers’ …Historical-Cultural Sustainability Model for Archaeological Sites in Mexico Using Virtual Technologies (2020)Historical-Cultural Sustainab…A Geospatial Thinking Multiyear Study (2020)A Geospatial Thinking Multiye…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks (2018)Diffusion of Innovations 1 (2019)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)The Social Construction of Reality (1967)The Invention of Tradition (1986)Tourism motivation and expectation formation (1997)Progress and prospects for event tourism research (2015)Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018)Social Construction of Reality (2020)The Past is a Foreign Country (1986)The Social Life of Things (1986)Mimesis and alterity: a particular history of the senses (1993)Rethinking authenticity in tourism experience (1999)Consumer Perceptions of Iconicity and Indexicality and Their Influence on Assessments of Authentic Market Offerings (2004)The Quest for Authenticity in Consumption: Consumers’ Purposive Choice of Authentic Cues to Shape Experienced Outcomes (2009)Experiential Learning : Experience as the Source of Learning and Development (1983)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)A systematic literature review of empirical evidence on computer games and serious games (2012)Information and Communication Technologies in Tourism 2014 (2013)Using Gamification to Enhance Second Language Learning. 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(1998)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Experiencing immersive virtual reality in museums (2019)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Strategic management a stakeholder approach (2010)Cross-cultural differences in adopting mobile augmented reality at cultural heritage tourism sites (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Authenticity & aura (2011)Retail Luxury Strategy: Assembling Charisma through Art and Magic (2011)Archaeology and the Senses: Human Experience, Memory, and Affect (2014)Brand heritage as a temporal perception: conceptualisation, measure and consequences (2019)Developing a brand heritage model for time-honoured brands: extending signalling theory (2021)History of Political Economy (2022)Toward a Smart Sustainable Development of Port Cities/Areas: The Role of the “Historic Urban Landscape” Approach (2013)Cultural Heritage and Urban Tourism: Historic City Centres under Pressure (2017)The Historic Urban Landscape approach to urban management: a systematic review (2018)
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References

  • 1988Authenticity and commoditization in tourism2,725 cited
  • 2008The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on Media1,122 cited
  • 2013Learning cultural heritage by serious games702 cited
  • 1994Abraham Lincoln as Authentic Reproduction: A Critique of Postmodernism671 cited
  • 2012The Historic Urban Landscape598 cited
  • 2016Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum515 cited
  • 2015A theoretical model of mobile augmented reality acceptance in urban heritage tourism513 cited
  • 2002Heritage as Knowledge: Capital or Culture?461 cited
  • 2017Value of augmented reality at cultural heritage sites: A stakeholder approach358 cited
  • 2015Regimes of Historicity304 cited
  • 2001The invention of the historic monument270 cited
  • 2012The Historic Urban Landscape: Managing Heritage in an Urban Century241 cited
  • 2007New Heritage177 cited
  • 2015Regimes of Historicity: Presentism and Experiences of Time148 cited

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  • 2021Examining Tourism Consumers’ Attitudes and the Role of Sensory Information in Virtual Reality Experiences of a Tourist Destination

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217 cited
  • 2021Post-COVID 19 Tourism: Will Digital Tourism Replace Mass Tourism?203 cited
  • 2021Gender and Age Do Matter: Exploring the Effect of Passengers’ Gender and Age on the Perception of Light Rail Transit Service Quality in Kuala Lumpur, Malaysia45 cited
  • 2020A Geospatial Thinking Multiyear Study17 cited
  • 2020Historical-Cultural Sustainability Model for Archaeological Sites in Mexico Using Virtual Technologies9 cited