SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Classcraft: English and role play in the primary school classroom
12 references·1 citing·39 second hop
Classcraft: English and role play in the primary school classroom (2019)Classcraft: English and role play in the …The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach (2017)The motivational pull of vide…Play, Dreams And Imitation In Childhood (2013)Play, Dreams And Imitation In…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…Patterns in game design (2004)Patterns in game designBeyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Beyond Nintendo: design and a…Videogames of the oppressed :videogames as a means for critical thinking and debate (2001)Videogames of the oppressed :…Game design : theory and practice (2001)Game design : theory and prac…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Young Learners of English: Some Research Perspectives (1999)Young Learners of English: So…El discurso en el aula: el lenguaje de la enseñanza y del aprendizaje (1991)El discurso en el aula: el le…Psicología del juego (1985)Psicología del juegoLes jeux et les hommes (1960)Les jeux et les hommesMapping Role-Playing Games in Ibero-America: An Educational Review (2020)Mapping Role-Playing Games in…Flow: the psychology of optimal experience (1990)Self-Regulated Learning and Academic Achievement: An Overview (1990)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)The wear out effect of a game-based student response system (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)A Theory of Semiotics (1976)Life on the Screen: Identity in the Age of the Internet (1997)What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games (2006)Game Studies’ Material Turn (2017)Development of Interactive Multimedia Learning Materials for Improving Critical Thinking Skills (2018)Theory of Modeling and Simulation (2018)Cognitive Load During Problem Solving: Effects on Learning (1988)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)The Power of Feedback (2007)The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning (2023)Does using a green gaming system make people more environmentally friendly? (2024)Investigating the effects of gamification affordances on users’ green intrinsic motivation: a cognitive evaluation perspective (2024)Pretense and representation: The origins of "theory of mind." (1987)Social Cognition, Joint Attention, and Communicative Competence from 9 to 15 Months of Age (1998)Understanding and sharing intentions: The origins of cultural cognition (2005)Video game values: Human–computer interaction and games (2006)Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry (2007)Exploring user experiences as predictors of MMORPG addiction (2009)Beyond Play (2007)There is No Magic Circle (2009)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)El fracaso escolar entre los niños de sectores pobres una: alternativa pedagógica intercultural (2000)Discurso de aula y argumentación en la clase de ciencias: cuestiones teóricas y metodológicas (2003)¿Cómo se utilizan las partituras en la enseñanza y el aprendizaje de la música? (2008)Playing Symbolically with Death in Extreme Sports (2000)Unit Operations: An Approach to Videogame Criticism (2006)Defining Game Mechanics (2008)Framework for Designing and Evaluating Game Achievements (2011)
this work references cited by second hop

References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2013Play, Dreams And Imitation In Childhood5,367 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students699 cited
  • 2004Patterns in game design498 cited
  • 2001Game design : theory and practice366 cited
  • 1960Les jeux et les hommes272 cited
  • 2001Videogames of the oppressed :videogames as a means for critical thinking and debate207 cited
  • 2017The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach138 cited
  • 1991El discurso en el aula: el lenguaje de la enseñanza y del aprendizaje84 cited
  • 1985Psicología del juego78 cited
  • 1999Young Learners of English: Some Research Perspectives60 cited

Cited by

  • 2020Mapping Role-Playing Games in Ibero-America: An Educational Review27 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work