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Story-Me
8 references·4 citing·42 second hop
Story-Me (2019)Story-MePew Internet and American Life Project (2020)Pew Internet and American Lif…Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems (2018)Supporting Communication betw…The Messaging Kettle (2015)The Messaging KettleTangible interfaces as a chance for higher technology acceptance by the elderly (2011)Tangible interfaces as a chan…Let's stay in touch (2009)Let's stay in touchExploring communication and sharing between extended families (2008)Exploring communication and s…Designing for dynamic diversity (2002)Designing for dynamic diversi…Social gerontology: A multidisciplinary perspective (1988)Social gerontology: A multidi…Bridging Generations using AI-Supported Co-Creative Activities (2025)Bridging Generations using AI…MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks (2023)MagiBricks: Fostering Interge…Promoting Older Residents’ Social Interaction and Wellbeing: A Design Perspective (2020)Promoting Older Residents’ So…Designing Nostalgic Tangible User Interface Application for Elderly People (2020)Designing Nostalgic Tangible …Human Computer Interfaces for People with Disabilities (1997)Early user involvement in the development of information technology-related products for older people (2004)Mobile applications in an aging society: Status and trends (2011)Engaging older people using participatory design (2012)Digital Family Portrait Field Trial (2005)Designing for Elders: Exploring the Complexity of Relationships in Later Life (2008)Participation in design things (2008)Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience (2019)Understanding Older Adults' Participation in Design Workshops (2020)Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities (2024)Digital family portraits (2001)Understanding photowork (2006)Snapshot Versions of Life (2008)Income, race, and class (2012)Understanding digital and material social communications for older adults (2014)The Modern Day Baby Book (2015)A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)The impact of aging on access to technology (2006)Designing for Older Adults (2010)Technology Acceptance and Quality of Life among Older People Using a TUI Application (2019)Exploring Tangible User Interface Design for Social Connection Among Older Adults: A Preliminary Review (2023)The Measurement of Observer Agreement for Categorical Data (1977)Stress, social support, and the buffering hypothesis. (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Life changes, connection stays (2010)Supporting intergenerational memento storytelling for older adults through a tangible display: a case study (2020)MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction (2021)Desiring to be in touch in a changing communications landscape (2009)Virtually in this together – how web-conferencing systems enabled a new virtual togetherness during the COVID-19 crisis (2020)Technologies for fostering intergenerational connectivity and relationships: Scoping review and emergent concepts (2021)Socioemotional Selectivity Theory and the Regulation of Emotion in the Second Half of Life (2003)Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)Man-Computer Symbiosis (1960)Trust in Automation: Designing for Appropriate Reliance (2004)Developing and Using a Codebook for the Analysis of Interview Data: An Example from a Professional Development Research Project (2010)Loneliness and depression in independent living retirement communities: risk and resilience factors (2004)Successful Aging and Its Discontents: A Systematic Review of the Social Gerontology Literature (2014)An Age-Old Problem (2015)Instant messaging in teen life (2002)Cyberloafing at the workplace: gain or drain on work? (2009)Following Celebrities’ Tweets About Brands: The Impact of Twitter-Based Electronic Word-of-Mouth on Consumers’ Source Credibility Perception, Buying Intention, and Social Identification With Celebrities (2014)
this work references cited by second hop

References

  • 1988Social gerontology: A multidisciplinary perspective817 cited
  • 2020Pew Internet and American Life Project594 cited
  • 2002Designing for dynamic diversity365 cited
  • 2008Exploring communication and sharing between extended families149 cited
  • 2015The Messaging Kettle117 cited
  • 2018Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems78 cited
  • 2011Tangible interfaces as a chance for higher technology acceptance by the elderly52 cited
  • 2009Let's stay in touch36 cited

Cited by

  • 2020Promoting Older Residents’ Social Interaction and Wellbeing: A Design Perspective20 cited
  • 2025Bridging Generations using AI-Supported Co-Creative Activities18 cited
  • 2023MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks16 cited
  • 2020Designing Nostalgic Tangible User Interface Application for Elderly People13 cited

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