SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Transfictionality and Transmedia Storytelling: A Conceptual Distinction
10 references·0 citing·28 second hop
Transfictionality and Transmedia Storytelling: A Conceptual Distinction (2019)Transfictionality and Transmedia Storytel…Psycho/Bates Motel : hyperdiégèse et réactivation sélective (2017)Psycho/Bates Motel : hyperdié…Transmedia Storytelling: Industry Buzzword or New Narrative Experience? (2015)Transmedia Storytelling: Indu…Transmedial Storytelling and Transfictionality (2013)Transmedial Storytelling and …Heterocosmica (2000)HeterocosmicaSix Walks in the Fictional Woods (1998)Six Walks in the Fictional Wo…Heterocosmica: Fiction and Possible Worlds (1998)Heterocosmica: Fiction and Po…Palimpsests: Literature in the Second Degree (1997)Palimpsests: Literature in th…Six Walks in the Fictional Woods (1995)Six Walks in the Fictional Wo…Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (1991)Playing with Power in Movies,…Playing with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…Naming and Necessity (1972)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Paratexts: Thresholds of Interpretation (1997)Narration in Various Media (2009)“They All Lived Happily Ever After. Obviously.”: Realism and Utopia in Game of Thrones-Based Alternate Universe Fairy Tale Fan Fiction (2016)Possible Worlds, Artificial Intelligence, and Narrative Theory (1993)Multimodality: A Social Semiotic Approach to Contemporary Communication (2009)Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Closing the Open Signification: Forms of Transmedial Storyworlds and Chronotopoi in Comics (2015)Converging Worlds: From Transmedial Storyworlds to Transmedial Universes (2015)Reading S. across Media: Transmedia Storyworlds, Multimodal Fiction, and Real Readers (2017)Universe of the Mind: A Semiotic Theory of Culture (1993)Adolescents’ identity experiments on the internet (2005)Video game values: Human–computer interaction and games (2006)What Is Video Game Culture? Cultural Studies and Game Studies (2010)Civil Society and Crisis: Culture, Discourse, and the Rodney King Beating (1996)Persuasive Effects of Fictional Narratives Increase Over Time (2007)The Extended Transportation-Imagery Model: A Meta-Analysis of the Antecedents and Consequences of Consumers' Narrative Transportation (2013)The Cambridge Introduction to Narrative (2008)Basic Elements of Narrative (2009)The Cambridge Introduction to Narrative (2020)Critical Media Literacy: Research, Theory, and Practice in “New Times” (2000)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Failures of imagination: The refugee's narrative in psychiatry (2003)Narrativa: problemas e promessas de um paradigma alternativo (2003)Modal articulation: The psychological and semiotic functions of modalities in the sensemaking process (2017)Transmedia characters: Theory and analysis (2019)Bakhtin’s Theory of the Literary Chronotope: Reflections, Applications, Perspectives (2010)
this work references cited by second hop

References

  • 1997Palimpsests: Literature in the Second Degree1,563 cited
  • 1991Playing with Power in Movies, Television, and Video Games437 cited
  • 1991Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles414 cited
  • 2000Heterocosmica270 cited
  • 1998Heterocosmica: Fiction and Possible Worlds269 cited
  • 2013Transmedial Storytelling and Transfictionality239 cited
  • 1998Six Walks in the Fictional Woods212 cited
  • 1995Six Walks in the Fictional Woods138 cited
  • 2015Transmedia Storytelling: Industry Buzzword or New Narrative Experience?108 cited
  • 2017Psycho/Bates Motel : hyperdiégèse et réactivation sélective7 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work