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Use of Digital Games in Writing Education: An Action Research on Gamification
16 references·1 citing·30 second hop
Use of Digital Games in Writing Education: An Action Research on Gamification (2019)Use of Digital Games in Writing Education…Digital Game-Based Learning (2020)Digital Game-Based LearningThe Model for Introduction of Gamification into E-learning in Higher Education (2015)The Model for Introduction of…Is it all a game? Understanding the principles of gamification (2015)Is it all a game? Understandi…Gamification and student motivation (2014)Gamification and student moti…The Action Research Planner: Doing Critical Participatory Action Research (2013)The Action Research Planner: …The Action Research Planner (2013)The Action Research PlannerPlay As You Learn: Gamification as a Technique for Motivating Learners (2013)Play As You Learn: Gamificati…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…Children's Motivations for Video Game Play in the Context of Normal Development (2010)Children's Motivations for Vi…All you need to know about action research (2006)All you need to know about ac…A Short Guide to Action Research (2001)A Short Guide to Action Resea…Sosyal Bilimlerde Nitel Araştırma Yöntemleri (11 baski: 1999-2018) (1999)Sosyal Bilimlerde Nitel Araşt…Naturalistic inquiry (1985)Naturalistic inquiryA scoping review of video games and learning in secondary classrooms (2023)A scoping review of video gam…The idea of history (1946)Teaching Student Teachers to Reflect (1987)The Teacher Research Movement: A Decade Later (1999)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)From Content to Context: Videogames as Designed Experience (2006)The effect of gamification on motivation and engagement (2017)Gamified learning in higher education: A systematic review of the literature (2018)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)From game design elements to gamefulness (2011)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Gamification in Science Education. A Systematic Review of the Literature (2021)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Nitel Araştırma Süreci: Nitel Bir Araştırma Nasıl Yapılır? (2019)COVID-19 PANDEMİ DÖNEMİNDEKİ UZAKTAN EĞİTİME İLİŞKİN PAYDAŞ GÖRÜŞLERİNİN İNCELENMESİ (2020)Bir araştırma yöntemi olarak doküman analizi (2021)Principles of canonical action research (2004)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Three Approaches to Qualitative Content Analysis (2005)Seeking Qualitative Rigor in Inductive Research (2012)Thematic Analysis (2017)
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References

  • 1985Naturalistic inquiry45,666 cited
  • 2013The Action Research Planner4,203 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2013The Action Research Planner: Doing Critical Participatory Action Research3,396 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 1999Sosyal Bilimlerde Nitel Araştırma Yöntemleri (11 baski: 1999-2018)941 cited
  • 2014Gamification and student motivation884 cited
  • 2006All you need to know about action research855 cited
  • 2015Is it all a game? Understanding the principles of gamification837 cited
  • 2010Children's Motivations for Video Game Play in the Context of Normal Development444 cited
  • 2001A Short Guide to Action Research391 cited
  • 2015The Model for Introduction of Gamification into E-learning in Higher Education390 cited

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  • 2013Play As You Learn: Gamification as a Technique for Motivating Learners353 cited
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    • 2023A scoping review of video games and learning in secondary classrooms34 cited