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Digital narrative conventions in heritage trail mobile apps
7 references·3 citing·48 second hop
Digital narrative conventions in heritage trail mobile apps (2019)Digital narrative conventions in heritage…Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)Value of augmented reality at…Ghosts in the Garden: locative gameplay and historical interpretation from below (2017)Ghosts in the Garden: locativ…Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site (2015)Tourists’ intention to visit …A theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)A theoretical model of mobile…Heritage and Social Media: Understanding Heritage in a Participatory Culture (2013)Heritage and Social Media: Un…Storytelling on mobile devices for cultural heritage (2012)Storytelling on mobile device…Heritage and postmodern tourism (1996)Heritage and postmodern touri…Design, content validity, and inter-observer reliability of the ‘Digitization of Cultural Heritage, Identities, and Education’ (DICHIE) instrument (2023)Design, content validity, and…The relationship between public-relations and journalists in WhatsApp technology (2021)The relationship between publ…The emergence of creative and digital place-making: A scoping review across disciplines (2021)The emergence of creative and…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)Antecedents to the adoption of augmented reality smart glasses: A closer look at privacy risks (2018)Diffusion of Innovations 1 (2019)Virtual Tours a Means to an End: An Analysis of Virtual Tours’ Role in Tourism Recovery Post COVID-19 (2021)The Past is a Foreign Country (1986)The core of heritage tourism (2003)Stakeholder collaboration and heritage management (2005)Current sociological theories and issues in tourism (2012)Morphology of the folktale (1958)Attention, intentions, and the structure of discourse (1986)The Narrative Construction of Reality (1991)Integrating a Location-Based Mobile Game in the Museum Visit (2015)Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review (2017)Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives (2018)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017)Shopping intention at AI-powered automated retail stores (AIPARS) (2020)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Strategic management a stakeholder approach (2010)Cross-cultural differences in adopting mobile augmented reality at cultural heritage tourism sites (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)History's affective turn: Historical reenactment and its work in the present (2007)Digital technologies and the museum experience: handheld guides and other media (2009)Framing theory: towards a critical imagination in heritage studies (2013)Making virtual reconstructions part of the visit: An exploratory study (2019)The Enchantment of the Archaeological Record (2019)Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences (2020)Interviewing as qualitative research a guide for researchers in education and the social sciences (2006)Literature Review of Information Technology Adoption Models at Firm Level (2011)Now I see it, now I don’t: researcher’s position and reflexivity in qualitative research (2013)Space and Place: Humanistic Perspective (1979)Non-Places: Introduction to an Anthropology of Supermodernity. 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this work references cited by second hop

References

  • 2015Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site642 cited
  • 1996Heritage and postmodern tourism606 cited
  • 2015A theoretical model of mobile augmented reality acceptance in urban heritage tourism513 cited
  • 2017Value of augmented reality at cultural heritage sites: A stakeholder approach358 cited
  • 2013Heritage and Social Media: Understanding Heritage in a Participatory Culture147 cited
  • 2012Storytelling on mobile devices for cultural heritage134 cited
  • 2017Ghosts in the Garden: locative gameplay and historical interpretation from below42 cited

Cited by

  • 2021The emergence of creative and digital place-making: A scoping review across disciplines69 cited
  • 2021The relationship between public-relations and journalists in WhatsApp technology13 cited
  • 2023Design, content validity, and inter-observer reliability of the ‘Digitization of Cultural Heritage, Identities, and Education’ (DICHIE) instrument10 cited

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