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Virtual Museums as a New Type of Cyber-Physical-Social System
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Virtual Museums as a New Type of Cyber-Physical-Social System (2019)Virtual Museums as a New Type of Cyber-Ph…The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System (2020)The "Virtual Museum"1: New Pe…A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs (2016)A content service deployment …Exploring the past with Google Cardboard (2015)Exploring the past with Googl…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…ICT and Cultural Heritage Education: Which Added Value? (2008)ICT and Cultural Heritage Edu…Exploring and Interacting with Virtual Museums (2005)Exploring and Interacting wit…Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Leveraging digitalization and people-centeredness: an investigation of the attractiveness of Italian museums and cultural institutions (2023)Leveraging digitalization and…Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards (2023)Agents Based Cyber-Physical D…The strategic governance of the digital accounting environment: insights from virtual museums (2021)The strategic governance of t…Thought and language (1962)Situated Cognition and the Culture of Learning (1989)Museums and the Web 2006: Proceedings. (2006)The Pedagogical Functions of Arts and Cultural-Heritage Education with in Online Art Galleries and Musuems (2015)A Worldwide Journey through Distance Education—From the Post Office to Virtual, Augmented and Mixed Realities, and Education during the COVID-19 Pandemic (2021)Computational methods and rural cultural & natural heritage: A review (2021)Introduction to museum work (1997)Cultivating Personalized Museum Tours Online and On-Site (2009)The Museum Experience (2016)Virtual exhibitions and communication factors (2018)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Theorizing Digital Cultural Heritage (2007)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal (2018)The Museum Experience Revisited (2016)A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors (2019)Facebook and the creation of the metaverse: radical business model innovation or incremental transformation? (2022)How to combine and clean bibliometric data and use bibliometric tools synergistically: Guidelines using metaverse research (2024)Of strategies, deliberate and emergent (1985)Building Theories from Case Study Research (1989)Using thematic analysis in psychology (2006)Accountability and the metaverse: unaccounted digital worlds between techwashing mechanisms and new emerging meanings (2023)The relationship of digital transformation and corporate sustainability: Synergies and tensions (2024)A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage (2020)Towards implementing an AI chatbot platform for museums (2020)Archives, linked data and the digital humanities: increasing access to digitised and born-digital archives via the semantic web (2021)Cultural tourism and business opportunities for museums and heritage sites (1995)The museum environment and the visitor experience (2000)Designs for learning: Studying science museum exhibits that do more than entertain (2004)An Engine Selection Methodology for High Fidelity Serious Games (2010)Adaptive Virtual Exhibitions (2013)Automatic Generation of Personal Virtual Museum (2016)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)
this work references cited by second hop

References

  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2016A content service deployment plan for metaverse museum exhibitions—Centering on the combination of beacons and HMDs313 cited
  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 2020The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System140 cited
  • 2008ICT and Cultural Heritage Education: Which Added Value?42 cited
  • 2015Exploring the past with Google Cardboard38 cited
  • 2005Exploring and Interacting with Virtual Museums32 cited

Cited by

  • 2021The strategic governance of the digital accounting environment: insights from virtual museums34 cited
  • 2023Agents Based Cyber-Physical Diffused Museums Over Web Interoperability Standards4 cited
  • 2023Leveraging digitalization and people-centeredness: an investigation of the attractiveness of Italian museums and cultural institutions1 cited

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