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Participatory Innovation and Prototyping in the Cultural Sector: A case study
12 references·1 citing·41 second hop
Participatory Innovation and Prototyping in the Cultural Sector: A case study (2019)Participatory Innovation and Prototyping …Technology Innovation Management Review (2022)Technology Innovation Managem…Coworking Spaces, Accelerators and Incubators: Emerging Forms of Museum Practice in an Increasingly Digital World (2018)Coworking Spaces, Accelerator…Chatbots and New Audience Opportunities for Museums and Heritage Organisations (2018)Chatbots and New Audience Opp…Museomix: lessons learned from an open creative hackathon in museums (2017)Museomix: lessons learned fro…Citizen-Driven Innovation: A Guidebook for City Mayors and Public Administrators (2015)Citizen-Driven Innovation: A …Letting Go? Sharing Historical Authority in a User‐Generated World (2012)Letting Go? Sharing Historica…Interacting: Art, research and the Creative Practitioner (2011)Interacting: Art, research an…The Participatory Museum (2010)The Participatory MuseumIntroducing Living Lab's Method as Knowledge Transfer from one Socio-Institutional Context to another: Evidence from Helsinki-Tallinn Cross-Border Region (2010)Introducing Living Lab's Meth…Co-designing for Society (2010)Co-designing for SocietyLiving laboratories for interactive art (2006)Living laboratories for inter…Participatory IT Design (2004)Participatory IT DesignThe Flow of Digital Transition: The Challenges of Technological Solutions for Hotels (2025)The Flow of Digital Transitio…Plans and Situated Actions: The Problem of Human Machine Communication. (1989)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience (2009)Relational aesthetics (2011)Bodily experience and imagination (2012)Constructing and constraining participation in participatory arts and HCI (2014)Co-creation and the new landscapes of design (2008)MULTIPLE VIEWS OF PARTICIPATORY DESIGN (2008)Co-design and urban resilience: visioning tools for commoning resilience practices (2017)Guidelines towards better participation of older adults in software development processes using a new SPIRAL method and participatory approach (2018)Towards a framework for urban landscape co-design: Linking the participation ladder and the design cycle (2022)Computing Machinery and Intelligence (1950) (2004)Co-designing a conversational interactive exhibit for children (2020)Perspectives on Amplifying Participation in Museums Through Global Digital Citizenship (2025)Reshaping Museum Experiences with AI: The ReInHerit Toolkit (2025)Open Innovation: The New Imperative for Creating and Profiting from Technology (2003)The Era of Open Innovation (2003)Social networks, university spin‐off growth and promises of ‘living labs’ (2011)Critical Factors in ‘Livings Labs’ for New Health Concepts and Medical Technology (2012)Diffusion of Innovations 1 (2019)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Case Study Research: Design and Methods (1984)Communities of practice learning, meaning, and identity (1999)Human Computer Interaction, Art and Experience (2014)The New ABCs of Research (2016)Documentation as a practice-led research tool for reflection on experiential knowledge (2018)Cultural Heritage in a Changing World (2016)Nine meta-functions for science museums and science centres (2016)Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality (2019)Living Labs: A New Tool for Co-production? (2016)Urban Living Labs for Sustainability in Suburbs in Need of Modernization and Social Uplift (2016)Interventions on design and political geography (2019)Knowledge dynamics as drivers of innovation in Haute Cuisine and culinary services (2017)Collaborative Value Co-creation from a Stakeholder Perspective: A Literature Review (2023)The Evolutionary Emergence of Quintuple Helix Coalitions: A Case Study of Place-Based Sustainability Transition (2023)Reflections on 25 Years of Ethnography in CSCW (2013)Tying Knots: Participatory Infrastructuring at Work (2017)Participatory Design revisited: framings, key features, and its boundary with co-design (2025)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
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References

  • 2010The Participatory Museum900 cited
  • 2004Participatory IT Design219 cited
  • 2011Interacting: Art, research and the Creative Practitioner111 cited
  • 2022Technology Innovation Management Review81 cited
  • 2010Co-designing for Society74 cited
  • 2006Living laboratories for interactive art57 cited
  • 2015Citizen-Driven Innovation: A Guidebook for City Mayors and Public Administrators53 cited
  • 2012Letting Go? Sharing Historical Authority in a User‐Generated World50 cited
  • 2018Chatbots and New Audience Opportunities for Museums and Heritage Organisations31 cited
  • 2010Introducing Living Lab's Method as Knowledge Transfer from one Socio-Institutional Context to another: Evidence from Helsinki-Tallinn Cross-Border Region25 cited
  • 2018Coworking Spaces, Accelerators and Incubators: Emerging Forms of Museum Practice in an Increasingly Digital World12 cited
  • 2017Museomix: lessons learned from an open creative hackathon in museums12 cited

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  • 2025The Flow of Digital Transition: The Challenges of Technological Solutions for Hotels11 cited

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