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3D printing for mixed reality hands-on museum exhibit interaction
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3D printing for mixed reality hands-on museum exhibit interaction (2019)3D printing for mixed reality hands-on mu…Balancing Technology and Heritage: A Comparative Study Revealing Context-Dependent Advantages of Non-Intelligent vs. Intelligent AR in Museum Learning (2026)Balancing Technology and Heri…Research progress on wisdom museums in metaverse (2023)Research progress on wisdom m…Meaningful Communication of Museum Artifacts through the Integration of Digital Features into Physical Replicas (2023)Meaningful Communication of M…Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience (2022)Augmented Reality and 3D Prin…Towards a Sustainable Future: Ubiquitous Knowledge Mixed Reality Museum (2020)Towards a Sustainable Future:…Exploring the Sustainability of Mining Heritage Tourism (2004)An Audience-Centric Approach for Museums Sustainability (2014)Museums and cultural sustainability: stakeholders, forces, and cultural policies (2014)Virtual Reality Technology of New Media Visual Simulation (2022)Exploring the influence of technical and sensory factors on Malaysians' intention to adopt virtual tours in heritage travel (2023)Immersive technologies and the sustainability transition: A critical review of their integration in cultural heritage and museums (2026)Museum visitor preference for the physical properties of 3D printed replicas (2018)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)Light at the end of the tunnel: Visitors' virtual reality (versus in-person) attraction site tour-related behavioral intentions during and post-COVID-19 (2021)Mixed Reality for Museum Experiences: A Co-Creative Tactile-immersive Virtual Coloring Serious Game (2018)Virtual reality interactivity in a museum environment (2018)Discovering Leonardo with artificial intelligence and holograms: A user study (2020)Perspectives on Object-Centered Learning in Museums (2002)Museums and Education (2007)Digital Fabrication and ‘Making’ in Education (2013)Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum (2003)Timing and Tracking: Unlocking Visitor Behavior (2009)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)
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  • 2020Towards a Sustainable Future: Ubiquitous Knowledge Mixed Reality Museum12 cited
  • 2022Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience4 cited
  • 2023Meaningful Communication of Museum Artifacts through the Integration of Digital Features into Physical Replicas4 cited
  • 2023Research progress on wisdom museums in metaverse2 cited
  • 2026Balancing Technology and Heritage: A Comparative Study Revealing Context-Dependent Advantages of Non-Intelligent vs. Intelligent AR in Museum Learning1 cited

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