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Behavioural Isomorphism, Cognitive Economy and Recursive Thought in Non-Transitive Game Strategy
16 references·3 citing·52 second hop
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References

  • 1950Equilibrium points in n -person games7,555 cited
  • 1998Theory of mind in nonhuman primates779 cited
  • 2002Imaging the Intentional Stance in a Competitive Game577 cited
  • 1994The Nature of Salience: An Experimental Investigation of Pure Coordination Games457 cited
  • 2006Affective state and decision-making in the Ultimatum Game449 cited
  • 2003Cooperation, psychological game theory, and limitations of rationality in social interaction428 cited
  • 2001Minimax Play at Wimbledon383 cited
  • 2008Game Theory of Mind333 cited
  • 2003Professionals Play Minimax329 cited
  • 1986Can people behave "randomly?": The role of feedback.271 cited
  • 2008The smart potential behind probability matching223 cited
  • 1992Generation of random series in two-person strictly competitive games.220 cited
  • 2007Chimpanzees really know what others can see in a competitive situation189 cited
  • 2015Reliance on small samples, the wavy recency effect, and similarity-based learning.162 cited
  • 2009Perceptions of randomness: Why three heads are better than four.151 cited
  • 2014Emotional and Social Factors influence Poker Decision Making Accuracy

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  • 2021Variability in competitive decision-making speed and quality against exploiting and exploitative opponents8 cited
  • 2022Breaking the bonds of reinforcement: Effects of trial outcome, rule consistency and rule complexity against exploitable and unexploitable opponents8 cited
  • 2021Humans fail to outwit adaptive rock, paper, scissors opponents4 cited