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This exploratory research locates the cross origins between the technologies of virtual reality and the journalistic narrative. Inspired by immersive journalism, we shown that the relationship between news production and VR begins in the 1990s. In addition, we highlight contemporary studies that may help researchers and developers interested in this subject. At the end of this review, we offer a brief outline of current trends in VR use and propose a projection of opportunities and challenges to this study's field.
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Stored only when both papers are in the corpus — 5 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.