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Virtual Reality and Journalism: A Historical Review (1992-2018)
16 references·0 citing·44 second hop
Virtual Reality and Journalism: A Historical Review (1992-2018) (2018)Virtual Reality and Journalism: A Histori…Going Beyond the Classic News Narrative Convention: The Background to and Challenges of Immersion in Journalism (2017)Going Beyond the Classic News…FIJI: A Framework for the Immersion-Journalism Intersection (2017)FIJI: A Framework for the Imm…Disrupting the narrative: immersive journalism in virtual reality (2017)Disrupting the narrative: imm…Can Immersive Journalism Enhance Empathy? (2017)Can Immersive Journalism Enha…The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology (2016)The Ethics of Immersive Journ…Immersive Journalism: From Audience to First-Person Experience of News (2016)Immersive Journalism: From Au…Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad (2015)Periodismo inmersivo o cómo l…The Future of Journalism: Networked Journalism (2012)The Future of Journalism: Net…Porting Transmedia Storytelling to Journalism (2011)Porting Transmedia Storytelli…Newsgames: journalism at play (2011)Newsgames: journalism at play“Fear Won't Do It” (2009)“Fear Won't Do It”Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The Language of New Media (2002)The Language of New MediaCompassion Fatigue: Communication and Burnout toward Social Problems (1996)Compassion Fatigue: Communica…Artificial reality II (1991)Artificial reality IINarrative as virtual reality: immersion and interactivity in literature and electronic media (2001)New Media: A Critical Introduction (2003)Identity and Language Learning (2013)The Platformization of the Web: Making Web Data Platform Ready (2015)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Unrealistic optimism about future life events. (1980)Putting the fear back into fear appeals: The extended parallel process model (1992)Barriers perceived to engaging with climate change among the UK public and their policy implications (2007)Communicating climate change: history, challenges, process and future directions (2009)Scepticism and uncertainty about climate change: Dimensions, determinants and change over time (2011)How to SHIFT Consumer Behaviors to be More Sustainable: A Literature Review and Guiding Framework (2019)The vanishing newspaper: saving journalism in the information age (2005)Communication Power (2009)The World’s Technological Capacity to Store, Communicate, and Compute Information (2011)Twilight or New Dawn of Journalism? (2014)A Media Sociology for the Networked Public Sphere: The Hierarchy of Influences Model (2016)Beyond journalism: Theorizing the transformation of journalism (2017)A System for the Notation of Proxemic Behavior1 (1963)Virtual Reality Exposure Therapy for Vietnam Veterans With Posttraumatic Stress Disorder (2001)On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE (2006)The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times (2018)DIGITALITY, VIRTUAL REALITY AND THE ‘EMPATHY MACHINE’ (2019)A Sense of Place: VR Journalism and Emotional Engagement (2020)Empathy and Moral Development (2000)Empathy and Moral Development: Implications for Caring and Justice (2001)The neuroscience of empathy: progress, pitfalls and promise (2012)An Emotional Turn in Journalism Studies? (2019)Groupware: some issues and experiences (1991)What is generative art? (2009)Shopping in virtual reality: A literature review and future agenda (2021)Developing a Theory of Gamified Learning (2014)Mapping learning and game mechanics for serious games analysis (2014)A systematic review of gamification in e-Health (2017)Developing Sustainable Leaders Through Coaching and Compassion (2006)Unintended Effects of Health Communication Campaigns (2006)“Well, I’m tired of tryin’!” Organizational citizenship behavior and citizenship fatigue. (2014)Computational journalism (2011)Computational Journalism in Norwegian Newsrooms (2013)Digital journalism: 25 years of research. Review article (2019)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2002The Language of New Media5,017 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2009“Fear Won't Do It”1,411 cited
  • 1991Artificial reality II603 cited
  • 1996Compassion Fatigue: Communication and Burnout toward Social Problems203 cited
  • 2017Disrupting the narrative: immersive journalism in virtual reality192 cited
  • 2012The Future of Journalism: Networked Journalism174 cited
  • 2011Newsgames: journalism at play171 cited
  • 2017Can Immersive Journalism Enhance Empathy?143 cited
  • 2017Going Beyond the Classic News Narrative Convention: The Background to and Challenges of Immersion in Journalism88 cited
  • 2017FIJI: A Framework for the Immersion-Journalism Intersection85 cited
  • 2015Periodismo inmersivo o cómo la realidad virtual y el videojuego influyen en la interfaz e interactividad del relato de actualidad67 cited
  • 2016The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology62 cited
  • 2011Porting Transmedia Storytelling to Journalism56 cited

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  • 2016Immersive Journalism: From Audience to First-Person Experience of News29 cited
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