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‘Expert’ and ‘Casual’ Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks
16 references·0 citing·33 second hop
‘Expert’ and ‘Casual’ Interfaces for Museums in Digital Times : Board and Field Games : MUDs and MMORPGs : Things and Networks (2019)‘Expert’ and ‘Casual’ Interfaces for Muse…Making (2013)MakingAlien Phenomenology, or What It's Like to Be a Thing (2010)Alien Phenomenology, or What …Synthetic worlds: the business and culture of online games (2006)Synthetic worlds: the busines…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Art and Agency: An Anthropological Theory (1999)Art and Agency: An Anthropolo…The Birth of the Museum: History, Theory, Politics (1996)The Birth of the Museum: Hist…A dynamic systems approach to the development of cognition and action (1996)A dynamic systems approach to…Hand and mind: what gestures reveal about thought (1993)Hand and mind: what gestures …Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Plans and Situated Actions: The Problem of Human-Machine Communication (1990)Plans and Situated Actions: T…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Laboratory Life: The Construction of Scientific Facts (1986)Laboratory Life: The Construc…Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay (1984)Some Elements of a Sociology …The Dialogic Imagination: Four Essays (1982)The Dialogic Imagination: Fou…The Dialogic Imagination: Four Essays (1981)The Dialogic Imagination: Fou…Getting a Job: A Study of Contacts and Careers. (1975)Getting a Job: A Study of Con…Situations and Attitudes (1981)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A Set of Principles for Conducting and Evaluating Interpretive Field Studies in Information Systems1 (1999)Learning by Expanding (2014)The Sociology of Science: Theoretical and Empirical Investigations (1974)The Social Construction of Facts and Artefacts: or How the Sociology of Science and the Sociology of Technology might Benefit Each Other (1984)Laboratory Life: The Social Construction of Scientific Facts (1986)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Sociomaterial Practices: Exploring Technology at Work (2007)The Politics and Poetics of Infrastructure (2013)Commensuration as a Social Process (1998)Establishing the norms of scientific argumentation in classrooms (2000)Qualitative research: standards, challenges, and guidelines (2001)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The Impact of Social Structure on Economic Outcomes (2005)E Pluribus Unum : Diversity and Community in the Twenty‐first Century The 2006 Johan Skytte Prize Lecture (2007)The Sociology of Discrimination: Racial Discrimination in Employment, Housing, Credit, and Consumer Markets (2008)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Reconsidering research on teachers’ professional identity (2004)Translanguaging in the Bilingual Classroom: A Pedagogy for Learning and Teaching? (2010)Metaphor: A Practical Introduction (2002)A survey of socially interactive robots (2003)Cognitive Grammar (2008)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Gender, Crime, and Desistance: Toward a Theory of Cognitive Transformation (2002)Publics and counterpublics (2003)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)
this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1981The Dialogic Imagination: Four Essays9,726 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1984Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay7,756 cited
  • 1986Laboratory Life: The Construction of Scientific Facts7,544 cited
  • 1982The Dialogic Imagination: Four Essays7,540 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1990Plans and Situated Actions: The Problem of Human-Machine Communication5,299 cited
  • 1993Hand and mind: what gestures reveal about thought5,094 cited
  • 1975Getting a Job: A Study of Contacts and Careers.3,701 cited
  • 1996A dynamic systems approach to the development of cognition and action3,453 cited
  • 2013Making2,078 cited
  • 1999Art and Agency: An Anthropological Theory1,929 cited
  • 1996The Birth of the Museum: History, Theory, Politics1,533 cited
  • 2010Alien Phenomenology, or What It's Like to Be a Thing1,222 cited
  • 2006Synthetic worlds: the business and culture of online games

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