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Word Association: Engagement of Teenagers in a Co-design Process
6 references·0 citing·26 second hop
Word Association: Engagement of Teenagers in a Co-design Process (2019)Word Association: Engagement of Teenagers…Design Patterns to Enhance Teens’ Museum Experiences (2018)Design Patterns to Enhance Te…Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned (2018)Cultural Heritage Professiona…Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences (2018)Analysing Texts and Drawings:…Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation (2017)Designing Interactive Technol…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Studies in Word-Association (1920)Studies in Word-AssociationQualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The Participatory Museum (2010)Identity and the Museum Visitor Experience (2016)Guidelines for Combining Storytelling and Gamification (2019)Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums (2020)Designing with teenagers: A teenage perspective on enhancing mobile museum experiences (2022)From game design elements to gamefulness (2011)Participatory Action Research with young people in museums (2013)Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers (2019)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)"This Is Nice but That Is Childish" (2019)Haka’a’Museum: Designing for a Sustainable Ocean (2025)Identity and the museum visitor experience (2010)Teens, Social Media & Technology Overview 2015 (2015)Blending into the White Box of the Art Museum (2019)Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia (2024)A microgenetic approach to perception and thought. (1957)The press of personality: A study of conversations between introverts and extraverts. (1987)Priming Effects of Media Violence on the Accessibility of Aggressive Constructs in Memory (1998)
this work references cited by second hop

References

  • 2006Using thematic analysis in psychology193,725 cited
  • 1920Studies in Word-Association216 cited
  • 2017Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation26 cited
  • 2018Design Patterns to Enhance Teens’ Museum Experiences13 cited
  • 2018Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned11 cited
  • 2018Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences8 cited

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