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Towards an RPG Game to Teach Calculus
4 references·0 citing·21 second hop
Towards an RPG Game to Teach Calculus (2019)Towards an RPG Game to Teach CalculusAPRENDIZAGEM BASEADA EM JOGOS DIGITAIS (2023)APRENDIZAGEM BASEADA EM JOGOS…What makes you a digital native? Is it enough to be born after 1980? (2016)What makes you a digital nati…Integration of RPG use and ELC foundation to examine students’ learning for practice (2014)Integration of RPG use and EL…Play As You Learn: Gamification as a Technique for Motivating Learners (2013)Play As You Learn: Gamificati…Classrooms: Goals, structures, and student motivation. (1992)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification and student motivation (2014)Gamification in Science Education. A Systematic Review of the Literature (2021)Helplessness: On Depression, Development, and Death (1975)Experiential Learning : Experience as the Source of Learning and Development (1983)A Revision of Bloom's Taxonomy: An Overview (2002)Digital Natives, Digital Immigrants Part 1 (2001)Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)World Development indicators (2015)Digital transformation in German higher education: student and teacher perceptions and usage of digital media (2018)The flipped classroom: A review of its advantages and challenges (2018)Challenges in the online component of blended learning: A systematic review (2019)A Model of Growth Through Creative Destruction (1992)Choice Theory: A New Psychology of Personal Freedom (1998)Serious Games: Games That Educate, Train, and Inform (2005)Teorias de Aprendizagem em Jogos Digitais Educacionais: um Panorama Brasileiro (2015)Aprendizagem baseada em jogos digitais: a contribuição dos jogos epistêmicos na geração de novos conhecimentos. (2016)Desenvolvimento da Imaginação e da Criatividade por meio de Design de Games por Crianças na Escola Inclusiva (2019)
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References

  • 2023APRENDIZAGEM BASEADA EM JOGOS DIGITAIS525 cited
  • 2013Play As You Learn: Gamification as a Technique for Motivating Learners353 cited
  • 2016What makes you a digital native? Is it enough to be born after 1980?219 cited
  • 2014Integration of RPG use and ELC foundation to examine students’ learning for practice23 cited

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