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Game-based Learning and 21st century skills: A review of recent research
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  • 2017Improving teamwork skills and enhancing deep learning via development of board game using cooperative learning method in Reaction Engineering course130 cited
  • 2021Digital game-based learning in K-12 mathematics education: a systematic literature review126 cited
  • 2019An approach to evaluating the user experience of serious games118 cited
  • 2016Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016116 cited
  • 2019Serious Games and Their Effect Improving Attention in Students with Learning Disabilities111 cited
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  • 2020Examining the Effects of Immersive Game-Based Learning on Student Engagement and the Development of Collaboration, Communication, Creativity and Critical Thinking

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87 cited
  • 2020Examining the characteristics of game-based learning: A content analysis and design framework78 cited
  • 2019Is creativity domain specific or domain general? Evidence from multilevel explanatory item response theory models77 cited
  • 2018The use of business simulation games in teaching and learning73 cited
  • 2020Influence of problem-based learning games on effective computer programming learning in higher education73 cited