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Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
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  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
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  • 2011Emotion dysregulation and adolescent psychopathology: A prospective study849 cited
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840 cited
  • 2012Coping with Chronic Illness in Childhood and Adolescence723 cited
  • 2006Validating the theoretical structure of the Treatment Self-Regulation Questionnaire (TSRQ) across three different health behaviors663 cited
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    • 2022Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders45 cited
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    • 2024Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT—A Systematic Review33 cited
    • 2021Mental Health and Wellbeing at Schools: Health Promotion in Primary Schools with the Use of Digital Methods22 cited
    • 2024Smartphone-based serious games for mental health: a scoping review19 cited
    • 2023Therapeutic Interventions with Videogames in Treatments for Depression: A Systematic Review16 cited