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"PowPow" interactive game in supporting English vocabulary learning for elementary students
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"PowPow" interactive game in supporting English vocabulary learning for elementary students (2019)"PowPow" interactive game in supporting E…Design and Development Game Chinese Language Learning with Gamification and Using Mnemonic Method (2017)Design and Development Game C…Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Game-based Learning and 21st century skills: A review of recent research (2016)Game-based Learning and 21st …Assessing the effectiveness of digital game-based learning: Best practices (2015)Assessing the effectiveness o…The Effect of Video Games on Iranian EFL Learners' Vocabulary Learning (2013)The Effect of Video Games on …Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning (2012)Exploring the Factors Influen…The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition (2011)The effect of digital games o…Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)Mobile game‐based learning in…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…The Effects of WordWall Online Games (WOW) on English Language Vocabulary Learning Among Year 5 Pupils (2021)The Effects of WordWall Onlin…Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. 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References

  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research1,119 cited
  • 2009Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game548 cited
  • 2015Assessing the effectiveness of digital game-based learning: Best practices347 cited
  • 2016Game-based Learning and 21st century skills: A review of recent research187 cited
  • 2011The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition122 cited
  • 2012Exploring the Factors Influencing Learning Effectiveness in Digital Game-Based Learning111 cited
  • 2013The Effect of Video Games on Iranian EFL Learners' Vocabulary Learning57 cited
  • 2017Design and Development Game Chinese Language Learning with Gamification and Using Mnemonic Method53 cited

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  • 2021The Effects of WordWall Online Games (WOW) on English Language Vocabulary Learning Among Year 5 Pupils37 cited

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