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Abstract: This short paper describes the Siren project, and interdisciplinary European project aimed at creating an adaptive serious game for teaching conflict resolution, and solve the research issues associated with this. We outline the challenges faced in various disciplines, including cross-cultural psychology, player modelling and procedural content generation, and the technologies and methods we will build on in order to solve these issues. We also discuss the design of the game and the means for validating our success. Though the project is just about to start, we have secured sizable funding, and conducted a few pilot studies on key component technologies. 1.
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Stored only when both papers are in the corpus — 35 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.