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Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game
4 references·1 citing·23 second hop
Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game (2019)Using Epistemic Networks with Automated C…Predicting Quitting in Students Playing a Learning Game. (2018)Predicting Quitting in Studen…Optimizing challenge in an educational game using large-scale design experiments (2013)Optimizing challenge in an ed…Assessment and Learning of Qualitative Physics in Newton's Playground (2013)Assessment and Learning of Qu…Assessment and Learning of Qualitative Physics in Newton’s Playground (2013)Assessment and Learning of Qu…Scoping the Emerging Field of Quantitative Ethnography: Opportunities, Challenges and Future Directions (2021)Scoping the Emerging Field of…Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Sex Differences in Video Game Play: (2004)Game Design Workshop (2008)Advances in the Science of Assessment (2016)Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms (2016)Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test (2017)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)An approach to evaluating the user experience of serious games (2019)Learning to be better at the game: Performance vs. completion contingent reward for game-based learning (2019)Self-Determination Theory in HCI Games Research: Current Uses and Open Questions (2020)Grit: Perseverance and passion for long-term goals. (2007)Video Games and Education: Designing Learning Systems for an Interactive Age. (2008)Games, Learning, and Assessment (2012)The Interpretation of Cultures: Selected Essays. (1975)Scoping studies: advancing the methodology (2010)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)Methodology in the Mirror: A Living, Systematic Review of Works in Quantitative Ethnography (2022)Possible future selves in STEM: an epistemic network analysis of identity exploration in minoritized students and alumni (2023)The Foundations and Fundamentals of Quantitative Ethnography (2023)Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game (2015)Artificial intelligence moving serious gaming: Presenting reusable game AI components (2019)
this work references cited by second hop

References

  • 2013Assessment and Learning of Qualitative Physics in Newton's Playground168 cited
  • 2013Optimizing challenge in an educational game using large-scale design experiments137 cited
  • 2013Assessment and Learning of Qualitative Physics in Newton’s Playground110 cited
  • 2018Predicting Quitting in Students Playing a Learning Game.24 cited

Cited by

  • 2021Scoping the Emerging Field of Quantitative Ethnography: Opportunities, Challenges and Future Directions33 cited

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