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Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
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Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review (2019)Designing Gamified Interventions for Auti…Guidelines for Creating Senior-Friendly Product Instructions (2018)Guidelines for Creating Senio…Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis (2017)Serious Games for Mental Heal…Designing Serious Game Interventions for Individuals with Autism (2014)Designing Serious Game Interv…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Using affective avatars and rich multimedia content for education of children with autism (2009)Using affective avatars and r…Procedures for Performing Systematic Reviews (2004)Procedures for Performing Sys…Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Quality Criteria for Serious Games: Serious Part, Game Part, and Balance (2020)Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review (2020)Affective Computing (1997)Conversations with a virtual human: Synthetic emotions and human responses (2014)Weighted kappa: Nominal scale agreement provision for scaled disagreement or partial credit. (1968)A systematic review of gamification in e-Health (2017)ROSES RepOrting standards for Systematic Evidence Syntheses: pro forma, flow-diagram and descriptive summary of the plan and conduct of environmental systematic reviews and systematic maps (2018)Towards Sustainable Energy: A Systematic Review of Renewable Energy Sources, Technologies, and Public Opinions (2019)Bias in meta-analysis detected by a simple, graphical test (1997)Measuring inconsistency in meta-analyses (2003)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Board Games for Health: A Systematic Literature Review and Meta-Analysis (2018)Healthy play, better coping: The importance of play for the development of children in health and disease (2018)Serious Games and Gamification in Healthcare: A Meta-Review (2023)Coding In-depth Semistructured Interviews (2013)Older Adults' Reasons for Using Technology while Aging in Place (2015)Proceedings of the Human Factors and Ergonomics Society 2019 Annual Meeting (2019)”Too old to bank digitally? ”: A Survey of Banking Practices and Challenges Among Older Adults in China (2021)"I don't know how to help with that" - Learning from Limitations of Modern Conversational Agent Systems in Caregiving Networks (2023)JournalAIde: Empowering Older Adults in Digital Journal Writing (2025)Psychometric properties of the Beck Depression Inventory: Twenty-five years of evaluation (1988)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The Posttraumatic Stress Disorder Checklist for DSM‐5 (PCL‐5): Development and Initial Psychometric Evaluation (2015)
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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2004Procedures for Performing Systematic Reviews5,198 cited
  • 2017Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis328 cited
  • 2014Designing Serious Game Interventions for Individuals with Autism276 cited
  • 2009Using affective avatars and rich multimedia content for education of children with autism70 cited
  • 2018Guidelines for Creating Senior-Friendly Product Instructions30 cited

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