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Twelve tips for incorporating gamification into medical education
10 references·2 citing·50 second hop
Twelve tips for incorporating gamification into medical education (2019)Twelve tips for incorporating gamificatio…A systematic review of serious games in medical education: quality of evidence and pedagogical strategy (2018)A systematic review of seriou…Gamification and Multimedia for Medical Education: A Landscape Review (2016)Gamification and Multimedia f…Twelve tips for maximizing the effectiveness of game-based learning (2015)Twelve tips for maximizing th…A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content (2015)A little healthy competition:…Social Media Use in Medical Education (2013)Social Media Use in Medical E…Narrative Means to Preventative Ends: A Narrative Engagement Framework for Designing Prevention Interventions (2013)Narrative Means to Preventati…The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The effect of educational gam…More than mere games: a review of card and board games for medical education (2007)More than mere games: a revie…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Motivational determinants of risk-taking behavior. (1957)Motivational determinants of …Performance in Kahoot! activities as predictive of exam performance (2023)Performance in Kahoot! activi…Twelve tips to enhance student engagement in synchronous online teaching and learning (2021)Twelve tips to enhance studen…The theory of decision making. (1954)Self-Efficacy Beliefs in Academic Settings (1996)Expectancy–Value Theory of Achievement Motivation (2000)The Role of Goal Orientation in Self-Regulated Learning (2000)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Efficacy of educational video game versus traditional educational apps at improving physician decision making in trauma triage: randomized controlled trial (2017)On the Usefulness of Narratives: An Interdisciplinary Review and Theoretical Model (2018)The Use of Narrative in Science and Health Communication: A Scoping Review (2023)Association Between Funding and Quality of Published Medical Education Research (2007)Effects of social media usage and social media multitasking on the academic performance of university students (2016)The Use of Social Media in Graduate Medical Education: A Systematic Review (2017)Facilitating student engagement through the flipped learning approach in K-12: A systematic review (2020)The educational benefits of videogames (2002)Changing the Game: What Happens When Video Games Enter the Classroom? (2005)Overview of research on the educational use of video games (2006)Let’s Kahoot! Anatomy (2018)A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life (2021)Student engagement in health professions education: AMEE Guide No. 152 (2022)Experiential Learning : Experience as the Source of Learning and Development (1983)A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)Educational games for health professionals (2013)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)The Study of Games (1975)Experience and Education (1986)Enjoyable learning: The role of humour, games, and fun activities in nursing and midwifery education (2009)Board Games for Health: A Systematic Literature Review and Meta-Analysis (2018)Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Serious Games in Health Professions Education: Review of Trends and Learning Efficacy (2019)A Worldwide Journey through Distance Education—From the Post Office to Virtual, Augmented and Mixed Realities, and Education during the COVID-19 Pandemic (2021)Student Perception and the Effectiveness of Kahoot!: A Scoping Review in Histology, Anatomy, and Medical Education (2021)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)A systematic literature review of empirical evidence on computer games and serious games (2012)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Game-based learning in medical education (2023)Serious Games and Gamification in Healthcare: A Meta-Review (2023)Seven Principles for Good Practice in Undergraduate Education (1989)Student engagement and achievement in American secondary schools (1993)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)
this work references cited by second hop

References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1957Motivational determinants of risk-taking behavior.3,663 cited
  • 2013Social Media Use in Medical Education637 cited
  • 2018A systematic review of serious games in medical education: quality of evidence and pedagogical strategy410 cited
  • 2010The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14237 cited
  • 2016Gamification and Multimedia for Medical Education: A Landscape Review222 cited
  • 2007More than mere games: a review of card and board games for medical education196 cited
  • 2013Narrative Means to Preventative Ends: A Narrative Engagement Framework for Designing Prevention Interventions167 cited
  • 2015A little healthy competition: using mixed methods to pilot a team-based digital game for boosting medical student engagement with anatomy and histology content66 cited
  • 2015Twelve tips for maximizing the effectiveness of game-based learning65 cited

Cited by

  • 2021Twelve tips to enhance student engagement in synchronous online teaching and learning87 cited
  • 2023Performance in Kahoot! activities as predictive of exam performance33 cited

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