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Promoting Personhood for People with Dementia Through Shared Social Touchscreen Interactions
10 references·0 citing·46 second hop
Promoting Personhood for People with Dementia Through Shared Social Touchscreen Interactions (2019)Promoting Personhood for People with Deme…Use of touchscreen tablet technology by people with dementia in homes: A scoping review (2017)Use of touchscreen tablet tec…Co-designing with people living with dementia (2017)Co-designing with people livi…Studies Involving People With Dementia and Touchscreen Technology: A Literature Review (2016)Studies Involving People With…Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation (2016)Adoption and Use of a Mobile …The hybrid designer/end-user: Revealing paradoxes in co-design (2015)The hybrid designer/end-user:…Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia? (2015)Does Digital Gaming Enable He…New Trends to Support Independence in Persons with Mild Dementia – A Mini-Review (2012)New Trends to Support Indepen…Co-creation and the new landscapes of design (2008)Co-creation and the new lands…An interactive tool to promote musical creativity in people with dementia (2008)An interactive tool to promot…A comprehensive guide to music therapy (2002)A comprehensive guide to musi…Shaping Minds Musically (2004)Creativity with Dementia Patients (2006)Interface design and engagement with older people (2007)Creativity and dementia: a review (2012)Technology and Fun for a Happy Old Age (2013)A literature review on individual creativity support systems (2017)Age, memory and time : practices and support (2011)Evaluation of a multifunctional technology system in a memory care unit: Opportunities for innovation in dementia care (2016)Using diffusion of innovation theory to describe perceptions of a passive positioning alarm among persons with mild dementia: a repeated interview study (2016)Stigma: Notes on the Management of Spoiled Identity. (1964)Stigma: Notes on the Management of Spoiled Identity (1969)Qualitative Research: Introducing focus groups (1995)The Kinect Project: Group motion-based gaming for people living with dementia (2017)Commercial video games as a resource for mental health: A systematic literature review (2021)Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue (2023)Neurobehavioral Therapies in the 21st Century: Summary of an Emerging Field and an Extended Example of Cognitive Control Training for Depression (2007)Enhancing Cognition with Video Games: A Multiple Game Training Study (2013)Video game training enhances cognitive control in older adults (2013)A typology of reviews: an analysis of 14 review types and associated methodologies (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)‘That's for old so and so's!’: does identity influence older adults’ technology adoption decisions? (2019)Complex Motor Learning and Police Training: Applied, Cognitive, and Clinical Perspectives (2019)The impact of serious games with humanoid robots on mild cognitive impairment older adults (2020)Chronic illness as biographical disruption (1982)Meeting the Challenge of Disruptive Change (2000)Retracted: Co‐designing technology with people with dementia and their carers: Exploring user perspectives when co‐creating a mobile health application (2019)The Value of Including People with Dementia in the Co-Design of Personalized eHealth Technologies (2019)Partnering with people living with dementia and care partners in technology research and design: Reflections and recommendations (2022)Qualitative inquiry and research design: choosing among five traditions. (1998)Scoping studies: towards a methodological framework (2005)A scoping review on the conduct and reporting of scoping reviews (2016)Randomized controlled feasibility study of FindMyApps: first evaluation of a tablet-based intervention to promote self-management and meaningful activities in people with mild dementia (2020)“Picturephone in My Home”: Actor-Network Theory and Foucauldian Discourse Analysis on Northern Finnish Older Adults Starting to Use a Video Conferencing Service (2021)Are people with mild dementia able to (re)learn how to use technology? A literature review (2021)Case Study Research: Design and Methods (1984)Case study research: Design and methods (1986)Understanding the Influence of the Co-Design Process on Well-Being (2016)Co‐Design Education Based on the Changing Designer's Role and Changing Creativity (2018)Microfoundations of dynamic design capabilities: An empirical analysis of “excellent” Italian design firms (2021)Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector (2015)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)Creativity, identity and healing: participants' accounts of music therapy in cancer care (2007)Music Therapy on Anxiety, Stress and Maternal-fetal Attachment in Pregnant Women During Transvaginal Ultrasound (2011)“To the beat of a different drum”: improving the social and mental wellbeing of at‐risk young people through drumming (2013)
this work references cited by second hop

References

  • 2008Co-creation and the new landscapes of design5,552 cited
  • 2016Studies Involving People With Dementia and Touchscreen Technology: A Literature Review128 cited
  • 2008An interactive tool to promote musical creativity in people with dementia87 cited
  • 2002A comprehensive guide to music therapy87 cited
  • 2017Co-designing with people living with dementia76 cited
  • 2015The hybrid designer/end-user: Revealing paradoxes in co-design54 cited
  • 2015Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia?54 cited
  • 2012New Trends to Support Independence in Persons with Mild Dementia – A Mini-Review49 cited
  • 2017Use of touchscreen tablet technology by people with dementia in homes: A scoping review37 cited
  • 2016Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation22 cited

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